hobson_matt 0 Posted May 28, 2003 I am creating a mission where you reach a type of door, where you are asked for ID. I want the human controlled player to be unable to move until another trigger allows it. So far all the commands i have come accross are for AI. Any ideas? Share this post Link to post Share on other sites
Bosun 0 Posted May 28, 2003 What about using cutscenes ? Share this post Link to post Share on other sites
hobson_matt 0 Posted May 28, 2003 Hmmm, could do, to be honest i didnt even think of it? Oh dear i have been dumb, Cheers Share this post Link to post Share on other sites
hoz 0 Posted May 28, 2003 You can also use... careful though controls need to be enabled. disableUserInput disable Operand types: disable: Boolean Type of returned value: Nothing Description: Disable user input.This is normally used in cutscenes to disable players controls. Share this post Link to post Share on other sites
Skul 0 Posted May 28, 2003 For people who didn't understand that last post, it simply means put disableuserinput false into one trigger, then disableuserinput true into another one. !!!WARNING!!! If you disable the user's input, you MUST enable it again, otherwise you will get stuck in OFP. You won't be able to alt-tab out. Even Ctrl-Alt-Delete doesn't work and you will be forced to hit the reset button. [Gareth Gates must die] Share this post Link to post Share on other sites
Cypher2004 0 Posted May 28, 2003 i wud go with the cut scenes! it breaks the action up and also u can use text along the bottom so u dont need to worry about the characters talking. the only problem is that u mite get carried away. Share this post Link to post Share on other sites