sdes 0 Posted May 26, 2003 Hi. How can I add ladders to the building? I have writed next code to .cpp: ladders[]={"start","end"}; and added Memory LOD with start and end spots to the model. The problem is, that when I add the building to the map and start to play OFP,the game crashes. I hope that someone can help me. Thanks. Share this post Link to post Share on other sites
Guest BratZ Posted May 26, 2003 Are the memory points directly above each other? The points have to be offset so OFP knows which way the ladder goes. Share this post Link to post Share on other sites
sdes 0 Posted May 27, 2003 Yes, the points are directly above each others. I'm gedding mad  pic http://www.sukkula.net/ladder.GIF Share this post Link to post Share on other sites
colonel_klink 0 Posted May 27, 2003 try this <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">ladders[]={{"start","end"}}; I had the same problem and this fixed it. Share this post Link to post Share on other sites
granQ 293 Posted May 27, 2003 can you have ladders on vehicles? don't think so but worth asking ;) Share this post Link to post Share on other sites
sdes 0 Posted May 27, 2003 Colonel Klink, that worked. Thanks to all of you. Share this post Link to post Share on other sites
Guest BratZ Posted May 27, 2003 can you have ladders on vehicles? don't think so but worth asking ;) Well I see one on that nice HE111 (plane) that AIA is making ,so I am to assume yes Share this post Link to post Share on other sites
suma 8 Posted May 28, 2003 Yes, the points are directly above each others. ... which is wrong. As BratZ correctly posted, the points have to be offset. When they are directly above each other, you can experience various problems. Share this post Link to post Share on other sites
sdes 0 Posted May 28, 2003 Well, it worked fine. But I had to move them because the ladders were not straight. Thanks anyway for you comment. Share this post Link to post Share on other sites
legowarz 0 Posted June 12, 2003 I found that, having them directly above each other kicked up a fuss (using a constrained axis duplication) however moving one slightly off axis, it'd work fine.. prolly a divide/0 problem internally with thes ame x/y locations -joesiv Share this post Link to post Share on other sites