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Sauragnmon

What i'd love to see in ofp-2

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Some of the things I'd love to see in FP2:

Vehicle Suggestions:

-- First suggestion would be to make the interface with vehicles more intuitive... instead of treating the vehicle as a block, allow the player to stand on top of a tank's turret. Allow the player to fling open a hatch and spray gunfire down into the commander's seat or the gunner's seat, or alternately, drop a pineapple in for more fun. On most of the tanks, I noticed one armament was ignored, the 12.7mm top mount machinegun. This is mounted to the commander's turret, and would be a good thing to see added. Granted it's not something you'd see used all the time, but it really helps against massed infantry or enemy choppers coming in. Also, make the passenger carriage area in APC's/Trucks/Helicopters an "open" area, in other words, let the player stand in it, walk around, interface with the ammo crates inside the vehicle, but at the same time if they haven't got the doors closed, if they're standing up and the helicopter banks left, they get to see what the ground looks like, coming up real fast. Treating the player, sitting down in a vehicle, from the shoulders down as a solid block wasn't the best thing in my opinion. From the hip down would have been better, allowing a jeep without MG and with passengers, to become something interesting... Drive By Shootings anybody? It would make open-top trucks a lot more dangerous to attack, especially if the passengers can see you.

--My next suggestion with vehicles, is that for aircraft, have a different customizable control set for them specifically. Myself, I play sims with just the keyboard, but in OFP, I grew to hate flying choppers, because of the nightmare my controls, set up for ground warfare, became when I tried to fly the Cobra, I had no Hud instrumentation, so I couldn't figure out what ym altitude was, what my blade pitch was, or anything. As you can probably guess, I Kissed dirt at high speed on my fifth or so pass on the convoy, since I didn't even get a crosshair to try and guide the gunner's rocket fire with. For the record, my most played flight sim is the only Mi-24 Hind simulator on the market, and I play it avidly. I would highly suggest that aircraft get the workover, the HUD should be displayed, with all the pertinent information: Blade Pitch in percentage to maximum/overtorque, Altitude, Climb Ladder, Rate of Ascent bar, Velocity in integer and tape format, Flaps/Breaks/Radar/IRST/so on and so forth And also, have some way to bring the thrust to pre-set levels, possibly in 10% increments or so.

Infantry Suggestions:

--Having a command on hand to take the stock of your rifle and knock down an enemy would be nice... just so you could run up to that sentry, knock him flat on his face and put a few rounds into his back. Knives and such are an interesting point, but some days, for me, I just wish I could knock down a lone soldier and empty a half a mag into him. (I know, I'm weird. But I just have the desire to do that in a game, at least once.)

--Another suggestion for as an infantryman, is the ability to bury a stockpile. If the campaign is dynamic (as many of us are hoping it will be) the option to save that special PK you found, with plenty of spare belts, in a place you think you can get back to, would be good. most infantry get an E-tool, or last I knew they did, for digging in. I know that allowing the ability to dig a trench would be way too hard to code, but a foxhole could be an interesting piece of code to do. Dig a foxhole, or fill one in, or dig one, drop a machinegun and a good few spare belts in it, fill it in, and go waltzing off. Come back when you have a small squad, and pick it up again... Might be too hard to code, but hey, it's a dreamer's idea.

Other Game Suggestions:

-- A Dynamic Campaign (I knew you'd probably gleaned this suggestion from earlier ones, but hey) would be a great idea. I can't remember how many times in the US campaign I got frustrated because I finished the mission with a PK or an SVD, and the next mission I got stuck with an M-16. and I never use grenades in the campaign, so it even more so annoyed me to start the round with 4 clips and 6 nades. I'd just sigh, find a Russian platoon, and seek out at least an AK, secretly praying for another PK or, even more prized, an SVD and RPG-Nh-75. I always have, especially in the American campaign, prized the Russian equipment, because, especially PK vs M-60, the sights are a lot easier and a lot less cluttered. And then, on my wanderings, I found a G-36. And my curiosity took me, so I picked it up and took a look at it... (feeling much like a cave-man exploring an axe) and then examined the sight, and my entire tank unit could see the smile on my face then, as I saw the nice little crosshair in the center of the sight. An Assault rifle with Precision capacity... now we're talking. Anyways, I'm rambling. So to sum the story up, I got annoyed when I finished the mission with the G-36, and had the AK the next mission. Dynamic Campaign, much worth while.

Sauragnmon.

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i'm sorry to tell you bohemia made arma2

codmasters is bringing out ofp2

and bohemia and CM not like buddys :cheers:

the are more or less fighting :fighting:

so if you want to contribute to ofp2 your barking up the wrong three here :P

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Heh, frisky, you dig up a six years old thread...:rolleyes:

Man - thats gotta be a record! :eek:

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Guest Ti0n3r

LOL:yay:

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Don't dig up dead topics please.

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