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Goeth

Mission editor

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BIS should add all the possible objects to mission editor that can be found from game so there won´t be need for addon which does that. Some pre defined tree and bush formations would be very nice and useful.

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Even if pre-defined formations of objects aren't available. I'd like to be able to have a user defined one. I.E. for a long strech of sandbag walls.

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I'd like to see properly scaled objects in the unit editor. I want each icon for each building or object to represent the real area of the object I'm placing - that would make it much easier to place things like fences and sandbag walls.

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Good idea Hellfish,

Yes, the objects should have a to-scale outline of each object.

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Would be great if you can edit the whole map so you can make rivers, hills ect where you want them. Also maybe add some pre-made scripts for things like respawn, killzones ect to make the mission/map making more accessable to all players so you can quickly place them on the map like you would with a unit without getting into the problem which i always tend to with killzones ect (due to my bad scripting crazy.gif )

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Would be great if you can edit the whole map so you can make rivers, hills ect where you want them.<span id='postcolor'>

That's what wrp Edit is for smile.gif

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I mean built into the editor tho, be nice to have a small screen which as you place or add stuff to the map you can view it in a window in realtime 3d would be much better instead of sticking something down and then having to preview move preview move ect

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