horrido 0 Posted April 26, 2003 There should be a simulated effect of weight on the soldiers, depending of how much/less they're carrying: each weapon/ammo/rucksack/body armor should have a weight and the soldier should react accordingly: If loaded a la US ARMY, then the soldiers should walk/runs like snails and be easily exhausted (maybe after a time if they push too far they can no longer move untill they no longer suffer from exhaustion), and troops like irregulars, lightly loaded should be able to run/walk faster, and for a longer time before being exhausted. This will add a lot as it will simulate the ability for a light force to do hit and run tactics (like guerrillas) and disengage more easily, having more freedom than the heavily laden tortoises in body armor with a 40/50kg backpack. Also, since everyone is requesting to have the possibility to carry more ammo/weapons/equipment and having rucksack too do so, this is a good way to keep the balance in the game. Heavily loaded soldiers will be slower and more prone to exhaustion. This will prevent in a realistic way the tendency to be always overloaded (some peoples simply wants more ammo to be able to carry a HMG, AT weapon and a regimental load of ammo on their backs too be able to shoot at everything, and compensate their lack of skill). But this will still give everyone the freedom to do so if they choose, without unbalancing the game. The capacity to carry more will have it's counterpart: reduced mobility and endurance. This means that there would be the need to add more proxys to the models (like a rucksack proxy, a parachute with jumpbag proxy...etc...) in order to give them more customizables loadouts. -Horrido Share this post Link to post Share on other sites
bn880 5 Posted April 26, 2003 Yes carrying weight is important... especially if you carry launchers or HMG's, come on, you can't sprint like that. EDIT: And no loadout running should be faster, hint hint. Share this post Link to post Share on other sites
zverushka 0 Posted April 26, 2003 A LAW is pretty light, though I'm not sure about RPGs. Share this post Link to post Share on other sites
168GRN HPBT 0 Posted April 26, 2003 I like where this idea is going , weight simulation on the unit speed would be great Share this post Link to post Share on other sites
Jinef 2 Posted April 27, 2003 Also if you've only got a tokarev then why are we running slower? In northern Ireland the gunmen would just pop out, take a shot, kill or wound a squaddie and sprint back into cover and dissapear. This would need to be implemented well in urban enviroments, quick reflex actions are not what OFP is made of now and it is what lot's of urban combat is made of. (don't believe the videos of lovely tight formations of soldiers clearing rooms quickly, it all goes to shit when every corner could be your last. have soldiers panic a bit when bullets start to ricochet around them and you can't hear where they come from because of directional echos off buildings, very scary and you get instincts to shoot anything that moves, we've (well the squaddies have! been doing it in NI for 70 years) Make movement more controlled, in other games you can put you character in the exact postions you want, in OFP you always have something hanging out or sticking in the open, which the AI should shoot at. Share this post Link to post Share on other sites