NeZz_DK 1 Posted April 23, 2003 I took out the shot of the man with the M60 from the flash file Hope you like what you see looks like vietnam! Share this post Link to post Share on other sites
Milkman 1 Posted April 23, 2003 I wonder why hes firing it standing up, he propably won't hit anything standing up like that. Share this post Link to post Share on other sites
TaNK_Em 0 Posted April 23, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sgt. Milkman @ April 23 2003,18:52)</td></tr><tr><td id="QUOTE">I wonder why hes firing it standing up, he propably won't hit anything standing up like that.<span id='postcolor'> It looks like the bipod is on the ground? Share this post Link to post Share on other sites
Jinef 2 Posted April 23, 2003 He's crouching behind a low wall, and he has a bottle of mossie rep in his helmet, not a radio. Share this post Link to post Share on other sites
Joe_1911 0 Posted April 23, 2003 Not to sound dumb, but is that an ingame screenshot or a real life photo? I can't tell its to blurry..... Share this post Link to post Share on other sites
NeZz_DK 1 Posted April 23, 2003 Think its ingame because af the low poly m60 and the mussle flash!! I got it from the www.flashpoint2.com flash file.. couldn't do it any sharper because of the blur and the old picture effect BIS put on to it.. Share this post Link to post Share on other sites
hovmand 0 Posted April 23, 2003 Yep look at the wall, the edges dont look natural. Looks like they have done alot with the playermodels Share this post Link to post Share on other sites
nyles 11 Posted April 24, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sgt. Milkman @ April 23 2003,23:52)</td></tr><tr><td id="QUOTE">I wonder why hes firing it standing up, he propably won't hit anything standing up like that.<span id='postcolor'> Welcome to the wonderful world of Operation Flashpoint! Here you can hit targets from a standing position with standard iron sights at distances up to 600m; Here you can knock out a tank with infantry AT weapons at distances way over 400m; Here you can throw a grenade and have it magically detonate on impact; Here.... Mhh, you got the idea. Increased realism in weapon handling is a must for OFP2 on my personal checklist. Weapons should behave in a realistic way and offer some new functionality like (working) bipods, maybe even tripods, malfunctions due to outer influence (water, mud), overheating barrels (maybe option to barrel change then, as well), options to not max out magazines in order to have the weapon jam less, and also the option that if you reload a non empty weapon, you will get the new mag's ammo count and in addition the one bullet still chambered. There is so much that hopefully will be included in terms of weaponry. I really really hope they try to make it as believable as possible this time. No more reloading LAWs, and no more weapons that in the way BIS simulated them, simply do not exist (carl gustav is not guideable and even worse, only used by specops from 1990 onwards, not regulars.) Well, with all those military connections through VBS1, I guess they might indeed manage to things simulated in a more realistic way this time. I have a lot of faith in BIS. Share this post Link to post Share on other sites
Little Blue Assassin 0 Posted April 24, 2003 I have three words for you. Dream on. Share this post Link to post Share on other sites
Ex-RoNiN 0 Posted April 24, 2003 Moving to the shiny, new OFP 2 forum A reminder for the future - can you please keep all OFP 2 related threads in the OFP 2 forum please That is what it is there for, after all Share this post Link to post Share on other sites