Jump to content
Sign in to follow this  
HappyG

Ofp2 - scripter's request

Recommended Posts

As we all know, implented script language was what really made OFP such a great game. Some of the most popular multiplayer missions, like Battlefield or Capture the Island (I bet BIS didnt expect that OFP can be turn into a real time strategy?), horde of CTF clones, Coop missions with lots of triggered events, etc. were all made possible with it. But, it took BIS 2 years to implent all that, and many simple things are still damn hard to script. Therefore, and since thers still over a year till OFP2 comes out, thers my little list of things I would like to see in OFP2 from Scripter's point of view:

- object-oriented script language with user-made functions

- 100% server side scripting (script outcome affecting player should be auto transfered to client, no more scripts running on multiple clients at the same time, causing problems at desyncs, etc)

- if 100% server side scripting would noticeable raise the amount of data transfered between server and client, than at least strictly separeted server and client side scripting, with better data channel than simple publicvariable

- C like syntax (not all will agree with me here biggrin.gif)

- multidimensional arrays

- triggers that could be triggered by events, at given time, and will be able to run scripts or call functions

Im sure thers more, but perhaps other guys on the forum can say it?

Share this post


Link to post
Share on other sites

okay, i have never seen an addon do this, but can we create a new side? e.g.

West

East

Resistance

British

Chinese

Empty

If not i would like that implemented.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×