OmniMax 0 Posted April 11, 2003 Wondering what the new building's obj_names are preferably victor's office and the apartment building with a ladder to the roof. Thanks in advance. Share this post Link to post Share on other sites
Milkman 1 Posted April 12, 2003 D/l the mission editor upgrade, it tells you the names and it gives you the buildings. And stop asking so many questions Share this post Link to post Share on other sites
OmniMax 0 Posted April 12, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sgt. Milkman @ April 12 2003,02:37)</td></tr><tr><td id="QUOTE">D/l the mission editor upgrade, it tells you the names and it gives you the buildings. And stop asking so many questions  <span id='postcolor'> The mission editor upgrade? What are you talking about? I hope you don't mean some unoffical addon. Share this post Link to post Share on other sites
Homer Johnston 0 Posted April 12, 2003 http://www.ofpec.com/editors/browse.php?browsewhat=1&start=100 Resistance Houses... you are looking for name to put in mission.sqm file, right? P.S. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I hope you don't mean some unoffical addon.<span id='postcolor'> ^ don't be a wussy addon developers are doing absolute wonders... Share this post Link to post Share on other sites
Milkman 1 Posted April 12, 2003 ***MISSION EDITOR UPGRADE 1.2*** Â Â Â Â Â Â Â Â Â Â Â Â BY: Â Â Â Â Â Â Â Â Â Â Kegetys Thats what I'm talking about. Now go fetch it at OFPEC.com or OFP.Info.com, its anywere and everywhere! Share this post Link to post Share on other sites
Guest Posted April 12, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (OmniMax @ April 11 2003,22:18)</td></tr><tr><td id="QUOTE">Wondering what the new building's obj_names are preferably victor's office and the apartment building with a ladder to the roof. Thanks in advance.<span id='postcolor'> In a similar manner as you find out a unit's name. Make a triger with the activation "Radio-Alpha" and select "Repeatedly" In the activation field type: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">Hint format["%1",typeOf(nearestBuilding(player))]<span id='postcolor'> Get near the desired building and radio Alpha. Another method is to type in the object id (Show IDs in the mission editor) into the following command: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">Hint format["%1", typeOf(object(OBJID))]<span id='postcolor'> Where OBJID is the object id. You can put this line into the init field of the player for example. Share this post Link to post Share on other sites
OmniMax 0 Posted April 12, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (denoir @ April 12 2003,22:10)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (OmniMax @ April 11 2003,22:18)</td></tr><tr><td id="QUOTE">Wondering what the new building's obj_names are preferably victor's office and the apartment building with a ladder to the roof. Thanks in advance.<span id='postcolor'> In a similar manner as you find out a unit's name. Make a triger with the activation "Radio-Alpha" and select "Repeatedly" In the activation field type: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">Hint format["%1",typeOf(nearestBuilding(player))]<span id='postcolor'> Get near the desired building and radio Alpha. Another method is to type in the object id (Show IDs in the mission editor) into the following command: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">Hint format["%1", typeOf(object(OBJID))]<span id='postcolor'> Where OBJID is the object id. You can put this line into the init field of the player for example.<span id='postcolor'> Very useful stuff, thanks Denoir, now I actually have a chance as east in my map instead of getting nailed while riding to the middle, got buildings for cover\AT work. Denoir for president. Share this post Link to post Share on other sites
Baron Hurlothrumbo IIX 0 Posted April 22, 2003 As much as I like unofficial addons, there is a problem that if you use them in a MP mission most servers won't have them, so your mission wont work. Share this post Link to post Share on other sites