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OmniMax

Resistance buliding names?

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Wondering what the new building's obj_names are preferably victor's office and the apartment building with a ladder to the roof.

Thanks in advance.

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D/l the mission editor upgrade, it tells you the names and it gives you the buildings.

And stop asking so many questions tounge.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sgt. Milkman @ April 12 2003,02:37)</td></tr><tr><td id="QUOTE">D/l the mission editor upgrade, it tells you the names and it gives you the buildings.

And stop asking so many questions  tounge.gif<span id='postcolor'>

The mission editor upgrade? What are you talking about?

I hope you don't mean some unoffical addon.

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http://www.ofpec.com/editors/browse.php?browsewhat=1&start=100

Resistance Houses... you are looking for name to put in mission.sqm file, right?

P.S. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I hope you don't mean some unoffical addon.<span id='postcolor'>

^ don't be a wussy wink.gif addon developers are doing absolute wonders...

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***MISSION EDITOR UPGRADE 1.2***

                       BY:

                    Kegetys

Thats what I'm talking about. Now go fetch it at OFPEC.com or OFP.Info.com, its anywere and everywhere!

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (OmniMax @ April 11 2003,22:18)</td></tr><tr><td id="QUOTE">Wondering what the new building's obj_names are preferably victor's office and the apartment building with a ladder to the roof.

Thanks in advance.<span id='postcolor'>

In a similar manner as you find out a unit's name. Make a triger with the activation "Radio-Alpha" and select "Repeatedly"

In the activation field type:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">Hint format["%1",typeOf(nearestBuilding(player))]<span id='postcolor'>

Get near the desired building and radio Alpha.

Another method is to type in the object id (Show IDs in the mission editor) into the following command:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">Hint format["%1", typeOf(object(OBJID))]<span id='postcolor'>

Where OBJID is the object id. You can put this line into the init field of the player for example.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (denoir @ April 12 2003,22:10)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (OmniMax @ April 11 2003,22:18)</td></tr><tr><td id="QUOTE">Wondering what the new building's obj_names are preferably victor's office and the apartment building with a ladder to the roof.

Thanks in advance.<span id='postcolor'>

In a similar manner as you find out a unit's name. Make a triger with the activation "Radio-Alpha" and select "Repeatedly"

In the activation field type:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">Hint format["%1",typeOf(nearestBuilding(player))]<span id='postcolor'>

Get near the desired building and radio Alpha.

Another method is to type in the object id (Show IDs in the mission editor) into the following command:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">Hint format["%1", typeOf(object(OBJID))]<span id='postcolor'>

Where OBJID is the object id. You can put this line into the init field of the player for example.<span id='postcolor'>

Very useful stuff, thanks Denoir, now I actually have a chance as east in my map instead of getting nailed while riding to the middle, got buildings for cover\AT work.

Denoir for president.

biggrin.gif

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