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bionicman

Repeating freezes...

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Hi y' all!

I know, some people, will think "oh no, not again someone posting about freezes", but although, I searched in the archives, I couldn't find a satisfying answer, because my problem is a bit "special" ... so here is

My problem:

I create a new Map (e.g. Malden), place a heli inside and start the game. I start in the vehicle's cockpit view and then, out of a sudden, it freezes for about 15-20 seconds, then the game continues for actually 3 seconds, then it freezes for 15-20 seconds and again for a short period of 3 seconds the game continues and so on...

Up to this point, it could seem obvious that there is some sort of VIA Problem or so (for my system spec. see EOF), but when

I switch OUT OF cockpit view to 3D View (overhead) everything runs without a problem...

So as a conclusion, you can say that the periodical freezes only appear, when using the cockpit view (the "bug" appears in all types of helis, but I guess that in tanks and cars it is the same - I didn't test so far)

What is the reason of this? Do the textures of a vehicle's interior are to complex that some graphical buffers overflow and produce this behaviour?

I have no idea. I tried to switch between 16 bit and 32 bit, tried different resolutions, disabled hardware T/L, w-buffer, multitexuring and so on and so forth.

With my OFP standard version I never had these problems, not even with the "buggy" 1.01 version wink.gif

Here is a link to a related topic, where SCREAM suggests to disabled "Enable alternate depth buffering technique" in D3D settings but this feature doesn't longer exist in my detonator driver panel...is this a possible solution? And how can it be disabled?

I hope, that someone had the same problems and now has a solutíon to this...thanks in advance!

cya,

bionicman

My System:

AMD Duron 1300 (not oc'ed)

ASUS A7V VIA KT133 (rev 1.01)

2x 256 MB Infineon RAM (2-2-2)

Enermax 335 Watt power supply

Sparkle Geforce3 TI200 64MB

SB live! player 1024

Windows2000 Prof. SP3

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It could also be a problem with polling for a non-existing joystick.

If you ever had a non-USB joystick connected to your system and it isn't there now, I would go into the Control Panel, and remove the joystick.

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Well, I will tell you one thing; it isn't your computer, there's a problem with your game. Your specs are just like mine, I have no problems with it frezing, it must be a bug, or problem with your game! confused.gif

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That is a gross over-simplification. If your computer is just like his, and you are running the same program, then neither of you should have a problem, or both of you.

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Well I don't have any problems with my OPF. I am on Windows 2000 Pro with OPF 1.91! Same as his...Interesting!? Why is his getting errors? confused.gif

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Hi,

first, thanks for your replies...

I have a Gravis Gamepad Pro connected to my USB Port.

I deactivated it in the hardware manager, additionally I deactivated the analog game port of my sb live!. Just to be sure that there is no joystick polling, or so.

But in fact, the same phenomenon still occured in the game!!

This means, that there is something else polling the whole time.

I have both the original versions of both OFP standard and OFP:R, so I exclude, that FADE or something like this has been activated.

Something which might be a source of the prob is this (what do you think?):

Because, a program requested an aspi driver, I installed one from Adaptec. Additionally, I am using a stealth cd-rom device (DAemon-tool), in order to have my favourite audio cds available (i'm not a DJ... wink.gif ). So there might be an error between ASPI driver and daemon tool?!

cu,

bionicman

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hum,

I almost forgot to mention that the game freezes for 30 seconds (not 15-20 seconds, which I mentioned before)...

Just thought, that this info might be helpful...

freeze[for ~30s] -> normal [for ~3s] -> freeze[for ~30s] -> normal [for ~3s] -> freeze[for ~30s] -> normal [for ~3s] ...and so on

cu

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Well, finally I wiped out that bug and yes it works!!

What I did:

First I re-installed OFP for a couple of times, installed the new nvidia detonator driver, the new via hyperion driver and the new sb live! driver.

Ok, but this what not the bug's source, because OFP still freezed periodically, while beeing in a vehicle's cockpit (interior-) view. sad.gif

I used a stopwatch and was able to exactly calculate when a new "30 second-freeze" occured.

Hm, ok the step which solved that problem was more or less based upon luck... I played around with the anti-aliasing slider in my 3d cards settings and put it from "application managed" to "4x anti aliasing". And then it worked. No freeze, no problem, everything was fine and smooth.

So, I don't really know the technical reasons of all this, but ít must be a conflict between OFP's anti-aliasing routines which are engaged, when the user switches to the interior view and the graphics card driver settings.

I would be really glad, if someone of the developer staff could comment on this, if he/she has an idea.

Well, nevertheless, I cannot imagine that this bug only happened to me, because I definitely have a stable and well organized system. Moreover, I have the necessary experience to say, that it was not my (user-side) fault which led to all this, if you know what I mean.

The kind of appearance, this bug can have on the one or the other system, possibly varies.

Perhaps, you can comment on this and perhaps it should be integrated into the Avon Lady's FAQ.

cya,

bionicman

PS: Here is the screenshot of my 3d-settings, originally the slider was at the leftmost position. Except of the rightmost position (4x), none of the other settings worked...

<img src="F:\Eigene Dateien\Eigene Bilder/ofp_3d_settings.jpg" border="0">

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hm, obviously he didn't got that screeny. ok then i am going to describe where you can find it:

display properties -> register: "properties" -> button: "advanced" -> register: "Geforce 3 Ti-200" -> option: "Performance&Quality settings" -> slidebar: "4x anti-aliasing"

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ah my hero, at last i found you !

I have exactly the same problem as you encountered, except that my specs allowed a freezing time of half a second instead of thirty, every 3 to 5 seconds, each time i got into a vehicle...

I'll try to shift the antialiasing as soon as i get home (i'm surfing at work) though i own one of these so blamed ATI 9700 PRO, i expect to solve the problem with your help

Thank you

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interesting. I have a Geforce3 and having automatic antialiasing never gave me a problem, though I manually turn it up to 2x just because it looks better.

Pehaps it only happens with a certain chipset?

phoebus, what is your chipset?

I have an VIA KT333 chipset (Asus A7V333 Motherboard)

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Asus A7N8x deluxe bios 1002a Nforce drivers 1.16 (asus)

AMD XP 2700+

Ram dual bank 2 * 512 DDR 2700

GPU Radeon 9700 pro catalyst 3.2

APU Nforce2 (inboard 5.1)

Game Controller Sidewinder Strategic Commander (USB) and logitech optical

mouse

Windows XP + Tweak XP pro 2.09

AGP 8x aperture size 256 fast write enabled

all direct3D settings to Default ATI (by Radeonator 2.0)

OFP(gold) 1.46 + Resistance 1.91

Preferences D3D Hardware T&L 1024*768*32 autodetect settings

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Hello,

after months I finally found the source for the freezes and guess what, it was a hardware-based problem.

My graphics card always got too hot!! In some games, freezes occured very often, as the GPU was more in use then in other games.

As it has an active fan and additional passive cooling on the DDD-RAM I never assumed that the cooling could be a problem in any way.

I figured this out, by putting a big desktop-fan (for hot summer days *g*) next to my PC-case, so that the air blew directly at the graphics card.

The result was, that freezes never occured again. My opinion is, that the manufacturer didn't work that properly, when mounting the fan onto my card.....muhaaa

This really was the last thing, I would have thought at.

I'm just telling you, as I want to put clear, that the error had nothing to do with ofp.

cya

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