Aeon 0 Posted March 21, 2003 I have done an object, the p3d (RicePaddy.p3d) use only one texture (AEO3.pac) and I would to associate it a specific sound when walking on it, here's a sample of my code : </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgEnvSounds {}; class CfgSurfaces { class Default {}; class AEOsound { files="AEO3"; rough=0.05; dust=0.000; soundEnviron="water"; }; };<span id='postcolor'> and this didn't work...Someone could explain me more about this class? how do it work ? Share this post Link to post Share on other sites
AXE 0 Posted March 23, 2003 i've tried the soundEnviron="water"; thing before, but as far as i can tell it doesn't actually make any noise, probably because you can't walk on water. Maybe you should try using something other than "water", like "road" or something to see if your cpp works and then make a custom sound Share this post Link to post Share on other sites
colonel_klink 0 Posted May 2, 2003 Searched for envrionment sounds and came up here. Seems that it is still a problem not resolved. I to have a similar problem. The subpens have metal decking and walk ways, and I was wondering how to define the textures I used to create the sound of walking on metal not gravel. Any help would be appreciated. Cheers Share this post Link to post Share on other sites
zippyo 0 Posted May 2, 2003 to my understanding from 1.46 => on ....... no modifications to cfgSurfaces section allowed not sure about new classes zippy Share this post Link to post Share on other sites
colonel_klink 0 Posted May 3, 2003 Dang! That means the sub pen walkways will have to use the other textures or the walkways will be in stealth mode Share this post Link to post Share on other sites
zippyo 0 Posted May 3, 2003 little more waitin'......and either BINEDIT or FILEBANK shall solve our problems.......I hope zippy Share this post Link to post Share on other sites