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Cfgsurfaces

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I have done an object, the p3d (RicePaddy.p3d) use only one texture (AEO3.pac) and I would to associate it a specific sound when walking on it, here's a sample of my code :

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class CfgEnvSounds {};

class CfgSurfaces

{

class Default {};

class AEOsound

{

files="AEO3";

rough=0.05;

dust=0.000;

soundEnviron="water";

};

};<span id='postcolor'>

and this didn't work...Someone could explain me more about this class? how do it work ?

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i've tried the soundEnviron="water"; thing before, but as

far as i can tell it doesn't actually make any noise, probably

because you can't walk on water. Maybe you should try

using something other than "water", like "road" or something

to see if your cpp works and then make a custom sound

smile.gif

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Searched for envrionment sounds and came up here. Seems that it is still a problem not resolved.

I to have a similar problem. The subpens have metal decking and walk ways, and I was wondering how to define the textures I used to create the sound of walking on metal not gravel.

Any help would be appreciated.

Cheers

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to my understanding from 1.46 => on ....... no modifications to cfgSurfaces section allowed

not sure about new classes

zippy

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Dang! That means the sub pen walkways will have to use the other textures or the walkways will be in stealth mode smile.gif

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little more waitin'......and either BINEDIT or FILEBANK shall solve our problems.......I hope

zippy

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