FobiaBG 1 Posted December 16, 2023 Im doing a custom bullpup AK, but looking at the samples I see some parts of the model has vertex groups with a name... But I dont if I have to make only one OBJ file to export at OB with vertex groups or shall I make the body OBJ and seperated the bolt as other OBJ but put both OBJs in a single file in Object Builder? (this applies to my muzzle, mag and other parts that are animated? I want to use the MSBS animations) EDIT EXTRA QUESTION: Is there any kind of proxy that allows the character to take the grip? Or I need to make my bullpup fit in the sample given in arma 3 samples? Share this post Link to post Share on other sites
zellal- 0 Posted January 28 You have to unassignate the object and assign each part to a vertex group with its own name, then you export it to p3d and open it in ob Share this post Link to post Share on other sites