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Rob

how do i make units move to wp

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i really need to know if this is pos cuz i can't make my mission without it.

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when i add cit screens my ai's keep on goin tword their waypoints, are you makin your waypoints near the cut scene?

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wot do u mean is the wp near my cutscene. theres no cutscene in the game.... al it is, is a trigger activating it....

all i asked for was is there a way to make my team leader move to the next wp after my cutscenes finished.

if he moves to the next wp then that will totally mess up hours of work trying to get the cutscene finished.

dostop unitname doesn't help me either.

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create a waypoint directly on you leader

in the condition field of the waypoint enter

e.g: cutfinish

in your cutscene.sqs, enter as last command, before

cutfinish=true

if this doesn't work, type true instead of cutfinish

to your waypoint's init field, and place a trigger

with the condition cutfinish, press "F5" and drag a

line from trigger to waypoint - maybe both ways

are working well - i can't try it out right now, cause

i'm at work.

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sounds confusing but thx i will try it and i hope it works.

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in your cutscene.sqs, enter as last command, before

cutfinish=true

------------------------------------------------------------------

forget the word "before" - it was misplaced there

just enter: cutfinish=true

sorry

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i need to send u it to have a look at. i got it working but he stars off goin onto the nxt wp but stops and comes back to where he started like a d*amn chicken and i have already use the no fleeing command..........

hhmmmm if only i had chris' e-mail address....

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i think i know what's your prob

the waypoint with the cutfinish condition

isn't the first waypoint for your unit,

more it's the last - right?

so let me explain you:

first u need a the leader, then you give him

his first waypoint (this is the one where you

put in the condition). The group would move

now to this waypoint and there it would wait

for the condition. So when you want to have

the group standing there at the beginning,

just place the first waypoint onto the leader

unit.

All together again - your unit (or group) moves

to the waypoint (with the condition "cutfinish")

and waits there untill you change the variable

cutfinish to true (what you do at end of the cutscene)

Sorry if this is a bit confusing (i always have to

translate my words from my german language

into english)

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well if your german your rather good at english.....

do you know most of the freehand language like...

instead of "you" i say "u" and stuff like that

wot i did was made a trig and synced it with the first and second wp. this made the units stay but when the cutfinish was true they fired but then the main units carried on fighting but just the grp leader fleed....

it's like 1 in the morning now so i will try it out tomoz.... thx for the help mate.

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Well i'm from Austria (not from Germany)

hehe - u, b4, l8erz, w8 4 me and

so on.

Yeah i know them, but i try 2 avoide

using them 2 don't make this more

confusing than it is

(Edited by DV Chris Death at 3:10 am on Nov. 16, 2001)

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Have you tried the "STOP" or the "LOCKWP" commands?

unitname STOP True - forces a unit to stop whatever its doing.

unitname STOP False - tells the unit to continue what is was doing.

unitname LOCKWP True - blocks the unit from moving to its next waypoint

unitname LOCKWP False - enables the units next waypoint again.

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