Jeremy James 2 Posted October 8, 2023 Hey All, I'm trying to create a task mid game so that for instance players in charge of resupply get tasked to take supplies to a certain point, when they do the task is complete. So player activates task, simple trigger, to get an object, say, ammo box named box1 to x position (another trigger). when box1 is in x position the task is complete. The bit I don't know is the code for an objects position within the trigger init for the trigger to recognise the object has arrived. Any ideas. Cheers and thanks in advance. Share this post Link to post Share on other sites
M1ke_SK 230 Posted October 9, 2023 you can place an invisible helipad or any object, name it "supply_pos", then use command distance in trigger for condition write: ( box1 distance supply_pos ) < 5 where 5 is distance ( in meters ) from supply_pos object Share this post Link to post Share on other sites
JCataclisma 36 Posted October 9, 2023 But it won't be "possible" to make it work straight that way because the object will be created/spawned midgame, not at the editor. So it will probably be necessary to add a variable name to such object and then make it public...? Share this post Link to post Share on other sites
M1ke_SK 230 Posted October 9, 2023 1 hour ago, JCataclisma said: But it won't be "possible" to make it work straight that way because the object will be created/spawned midgame, not at the editor. So it will probably be necessary to add a variable name to such object and then make it public...? what object are you referring to ? box1 or supply_pos ? You can create them both in editor and them move supply_pos to your designated area ( mid game ) with setPos command or just move it with zeus. 1 Share this post Link to post Share on other sites
JCataclisma 36 Posted October 9, 2023 12 minutes ago, M1ke_SK said: what object are you referring to ? box1 or supply_pos ? You can create them both in editor and them move supply_pos to your designated area ( mid game ) with setPos command or just move it with zeus. Oh, indeed! I´ve gotten so used to createVehicle [0,0,0] and attach after that then I had completely forgotten about the idea of that. Nice! Share this post Link to post Share on other sites