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Mp multi-squad

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Beta version.

All orders execute by server side.

1 vs 0 only 38 Ais (and easy to win )

1 vs 1 only 72 AIs (remove by server)

4 vs 4 only 296 Ais...

Sample in TDM...

For move Squad select it by alt clic on map, and create a WP by shift clic.

In the select dialog use the wheel button for call it.

Download here :

http://www.geocities.com/uiox46/MSOFP.html

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Looks good, I will have a play with that tonight.

RED

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Only scripts...

If you script mission only one script to change :

DesignerInit.sqs

In it a command engine server......

For it thx to the scripter of MFCTI (for a script tutorial), MaxPower and Whisper (for scripting help in NdF forum).

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">4 vs 4 only 296 Ais...

<span id='postcolor'>

A map with 296 AIs ?

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296 AIs

yes it's alittle crazy, but it's a beta, and I don't know how many big server can support. Maybe someone tell me this.

You can use also this in an other way, a chopper for exemple for transport, transport ammos or little squads for specific use snipers, At, AA. This don't need a lot of Ais and can be integreate to MP missions.

You use this like dynamical way point directly move by player.

And last 296 ais for lan it's not execessive, you can put 500 ais in a lan mission, I know this I have test it.

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beautiful, this is exactly what we need. gonna try this out tonight.

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