uiox 0 Posted March 2, 2003 Beta version. All orders execute by server side. 1 vs 0 only 38 Ais (and easy to win ) 1 vs 1 only 72 AIs (remove by server) 4 vs 4 only 296 Ais... Sample in TDM... For move Squad select it by alt clic on map, and create a WP by shift clic. In the select dialog use the wheel button for call it. Download here : http://www.geocities.com/uiox46/MSOFP.html Share this post Link to post Share on other sites
peanuckle_00 0 Posted March 2, 2003 Is this an addon or is all the action executed by scripts? Share this post Link to post Share on other sites
RED 0 Posted March 2, 2003 Looks good, I will have a play with that tonight. RED Share this post Link to post Share on other sites
uiox 0 Posted March 2, 2003 Only scripts... If you script mission only one script to change : DesignerInit.sqs In it a command engine server...... For it thx to the scripter of MFCTI (for a script tutorial), MaxPower and Whisper (for scripting help in NdF forum). Share this post Link to post Share on other sites
InqWiper 0 Posted March 2, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">4 vs 4 only 296 Ais... <span id='postcolor'> A map with 296 AIs ? Share this post Link to post Share on other sites
uiox 0 Posted March 3, 2003 296 AIs yes it's alittle crazy, but it's a beta, and I don't know how many big server can support. Maybe someone tell me this. You can use also this in an other way, a chopper for exemple for transport, transport ammos or little squads for specific use snipers, At, AA. This don't need a lot of Ais and can be integreate to MP missions. You use this like dynamical way point directly move by player. And last 296 ais for lan it's not execessive, you can put 500 ais in a lan mission, I know this I have test it. Share this post Link to post Share on other sites
nubbin 0 Posted March 3, 2003 beautiful, this is exactly what we need. gonna try this out tonight. Share this post Link to post Share on other sites