sokolpunk 0 Posted April 3, 2023 Hi, can someone share a script for delivering an item to the zone. I explain - I need the player to pick up the document and then when he entered the zone (trigger) the mission was completed. ("Item_FileTopSecret") the name of the object. Share this post Link to post Share on other sites
Melody_Mike 127 Posted April 4, 2023 Hi @sokolpunk, welcome to the forums mate 🙂 You can make this by syncing "triggers" and "task modules". Here's a video demonstrating it in English: (PS for next time: see if you can search the forums/Discord/internet. Searching with "trigger finish mission" or "complete mission item inventory" gives answers as well. I sometimes end up answering my question by having to explain the problem to someone else) Share this post Link to post Share on other sites
sokolpunk 0 Posted April 5, 2023 16 hours ago, Melody_Mike said: Hi @sokolpunk, welcome to the forums mate 🙂 You can make this by syncing "triggers" and "task modules". Here's a video demonstrating it in English: (PS for next time: see if you can search the forums/Discord/internet. Searching with "trigger finish mission" or "complete mission item inventory" gives answers as well. I sometimes end up answering my question by having to explain the problem to someone else) This is far from what I meant. Here is my script, but it does not want to serve the item in the player's inventory. _items = items player; _wanted = ["Item_FileTopSecret"]; if ( _wanted findIf { _x in _items } > -1 ) then { if (isServer) then { if (isNil "isInside") then {isInside = false; publicVariable "isInside";}; missionComplete = false; [] spawn { i = 0; _timeScore = 1; while {!missionComplete} do { if (isInside) then { i = i + 1; } else { i = 0; }; hint format["%1",isInside]; if (i >= _timeScore && alive Item_FileTopSecret) then { [[[], {[west, 'The documents were seized and delivered to the US base!'] call wmt_fnc_endmission;} ], 'bis_fnc_spawn'] call bis_fnc_MP; [[[], {['The documents were seized and delivered to the US base!'] call WMT_fnc_ShowTaskNotification;} ], 'bis_fnc_spawn'] call bis_fnc_MP; missionComplete = trig; }; sleep 1; }; }; }; }; Share this post Link to post Share on other sites
sokolpunk 0 Posted April 5, 2023 16 hours ago, Melody_Mike said: Привет@соколпанк, добро пожаловать на форум, приятель 🙂Вы можете сделать это, синхронизировав «триггеры» и «модули задач». Вот видео, демонстрирующее это на английском языке: (PS в следующий раз: посмотрите, можете ли вы поискать на форумах/в Discord/интернете. Поиск по словам «триггер завершить миссию» или «полный инвентарь предметов миссии» также дает ответы. Иногда мне приходится отвечать на свой вопрос, объясняя проблему кому-то другому) These are primitive actions based on arma modules. Share this post Link to post Share on other sites