Rydygier 1303 Posted May 12, 2023 Thanks. Should be fixed in the next version. For now sent it as 1.1 candidate to Gunther for final tests and, if OK, release. 1 Share this post Link to post Share on other sites
Gunter Severloh 3952 Posted May 12, 2023 Update - v1.1 Though i didn't test this, haven't had the time this week to do much, but i trust Rydygier's word, and i will test it this weekend, in the meantime for those who want to try it out, here is the latest full version v1.1 Changelog: - improved CQB aspect of AI behavior; - added simple debug mode with red arrows showing current destinations, blue arrows showing intermediate navigate points and a hint with basic info; - various tweaks. ========== See the OP for the download link to v1.1 1 Share this post Link to post Share on other sites
Gunter Severloh 3952 Posted October 29, 2023 Recorded a video tutorial on how you can spawn AI groups through a trigger and have them hunt you using the Herne script. Video is on the OP too. 2 Share this post Link to post Share on other sites