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Thanks. Should be fixed in the next version. For now sent it as 1.1 candidate to Gunther for final tests and, if OK, release.

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Update - v1.1

Though i didn't test this, haven't had the time this week to do much, but i trust Rydygier's word, and i will test it this weekend,

in the meantime for those who want to try it out, here is the latest full version v1.1

 

Changelog:

- improved CQB aspect of AI behavior;

- added simple debug mode with red arrows showing current destinations, blue arrows showing intermediate navigate points and a hint with basic info;

- various tweaks.

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See the OP for the download link to v1.1

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Recorded a video tutorial on how you can spawn AI groups through a trigger

and have them hunt you using the Herne script. Video is on the OP too.

 

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