lonesoldier 0 Posted February 27, 2003 IS there ANYWHERE that i can get Black Seagulls, to use as crows. They are badly needed. ASAP. Thanks. Share this post Link to post Share on other sites
Unatomber 0 Posted February 27, 2003 Why dont you just use Kegetys' Spectating script Share this post Link to post Share on other sites
lonesoldier 0 Posted February 27, 2003 Dude, i need them for a mission i'm making. Its in a dark and gloomy setting at a graveyard, and i need crows to fly at the player to scare the shit outta him/her. Share this post Link to post Share on other sites
Major Fubar 0 Posted February 27, 2003 You might have to retexture the ingame seagulls, but how you'd get them to fly around is bound to be more difficult. Share this post Link to post Share on other sites
N.o.R.S.u 0 Posted February 27, 2003 Wasn't there a seagull flying in the first real mission of the Cold War Crisis campaign? Share this post Link to post Share on other sites
VXR 9 Posted February 27, 2003 I think Klink aslo has a script that makes a few seaguls fly around a boat or something. Share this post Link to post Share on other sites
-CCCP-Stalker 0 Posted February 27, 2003 I have the script to make seagulls fly somewhere... Share this post Link to post Share on other sites
-CCCP-Stalker 0 Posted February 27, 2003 Oh here it is. For one seagull: ; Seagull v.1.0 ; Author: Petroizki ; E-mail: - ; PARAMETERS: [OBJECT] ; EXAMPLE: [player] exec "seagull.sqs" ;--------------------------------------------------------------- ;--           GLOBAL VARIABLES            -- ;--------------------------------------------------------------- ; Rectangles middle point _g_object    = _this Select 0 ; Seagull's flying altitude _g_altitude   = 8 ; Rectangles side, where seagull's are flying at _g_rect_height = 600 _g_rect_width  = 600 _g_height_div2 = (_g_rect_height / 2) _g_width_div2  = (_g_rect_width / 2) ; Start the seagull from the edge of rect, so player doesn't see them respawn _g_position_x  = ((GetPos _g_object) Select 0) - _g_width_div2 _g_position_y  = ((GetPos _g_object) Select 1) - _g_height_div2 ; Create the seagull's _g_seagull   = "seagull" CamCreate [_g_position_x, _g_position_y, _g_altitude] ;         END OF GLOBAL VARIABLES           _ ;--------------------------------------------------------------- ;--        SEAGULL's FLYING ALGHORITM          -- ;--------------------------------------------------------------- #Fly ~0.1 ; Get player's position _g_position_x = (GetPos _g_object) Select 0 _g_position_y = (GetPos _g_object) Select 1 ; Get random place in rectangle and place it into real coordinates _x_waypoint = (Random _g_rect_width) - _g_width_div2 _y_waypoint = (Random _g_rect_height) - _g_height_div2 _x_waypoint = _x_waypoint + _g_position_x _y_waypoint = _y_waypoint + _g_position_y ; Get waypoint's vector, to calculate the length of trip _wp_vector_x = (GetPos _g_seagull) Select 0 _wp_vector_y = (GetPos _g_seagull) Select 1 _wp_vector_x = _wp_vector_x - _x_waypoint _wp_vector_y = _wp_vector_y - _y_waypoint ; Calculate the vector lenght, so we know the distance of seagull from the waypoint, and the time taken to trip _trip_length = sqrt(_wp_vector_x*_wp_vector_x + _wp_vector_y*_wp_vector_y) ;Hint "Seagull: Flying to new position" ; Fly there my friend.. _g_seagull CamSetPos [_x_waypoint, _y_waypoint, _g_altitude] ; I assume that the seagull doesn't fly faster than 47km/h (= ~13m/s). _time_to_trip = _trip_length / 13 ~_time_to_trip Goto "Fly" ;      END OF SEAGULL's FLYING ALGHORITM         _ For multiple seagulls: ; Seagull v.1.0 ; Author: Petroizki ; E-mail: - ; PARAMETERS: [OBJECT, NUMBER_OF_BIRDS] ; EXAMPLE: [player, 100] exec "seagulls.sqs" _TEMP  = _this select 0 _i    = _this select 1 #Loop ?_i <= 0 : Goto "Exit" [_TEMP] exec "seagull.sqs" _i = _i - 1 ~0.1 Goto "Loop" #Exit exit Both scripts should be in the mission folder Share this post Link to post Share on other sites
lonesoldier 0 Posted February 28, 2003 THANKYOU VERY FUCKING MUCH!!!!!!!!!!!1 Share this post Link to post Share on other sites
Leone 1 Posted March 3, 2003 PM me your email address...I have seagull textures for you. It's up to you to do all the config though. Share this post Link to post Share on other sites