IEntity myEntity =GetGame().FindEntity("helmet_0");Print(myEntity.GetPrefabData().GetPrefabName());ParametricMaterialInstanceComponent cloth =ParametricMaterialInstanceComponent.Cast(myEntity.FindComponent(ParametricMaterialInstanceComponent));if(!cloth)return;
cloth.SetUserAlphaTestParam(255);// NOTE: Some items like helmet and his attached entities are hidden when changint from Third person to First person.
1. Change default loadout loaded when spawning on world editor (useful for test purposes). Change it on the Loadout Manager prefab that should be present on the world map.
torials I made while helping people in Arma Discord
First Steps
Video:
Generic
1. Actions and Hints -https://discord.com/channels/105462288051380224/976155351999201390/980360446110494761
2. How to Kill object -https://discord.com/channels/105462288051380224/976155351999201390/995759928838996099
3. Delete Vehicle - https://discord.com/channels/105462288051380224/976155351999201390/995762975006785607
4. Get entities from world in area - https://discord.com/channels/105462288051380224/976155351999201390/1068605228653498398
5. Make a custom config -https://discord.com/channels/105462288051380224/976155351999201390/1069333335672885299
6. Hide item - https://discord.com/channels/105462288051380224/976155351999201390/1076409862101155850
7. Check if third person IsActive - https://discord.com/channels/105462288051380224/976155351999201390/1076470136632004618
Edition
1. Change default loadout loaded when spawning on world editor (useful for test purposes). Change it on the Loadout Manager prefab that should be present on the world map.
Workbench
1. Connecting Script Editor Debuger to PeerTool Client - https://discord.com/channels/105462288051380224/105465701543723008/998630810913607760
GUI
1. First steps - Button and Hint - https://discord.com/channels/105462288051380224/976159778965438494/980534472372019250
2. Lists - https://discord.com/channels/105462288051380224/976159778965438494/986701077846061066
GUI - Game master
1. Populating dropdown list getting the variables from a component placed in the edited entity (in his case the vehicle) - https://discord.com/channels/105462288051380224/976159778965438494/1030925491080802314
2. Add new waypoint to GM - https://discord.com/channels/105462288051380224/976159778965438494/1038538873283805325
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