Blackheart_Six 283 Posted February 2, 2023 I am working on randomized patrols using the scenario framework. And I have a pretty good system setup. But my one problem is I don't know how to de-spawn the AI when you leave the trigger area. There is no entity in workbench. I don't want to fill Everon with AI as you enter each trigger area. I don't know enough about enfusion scripting yet to develop a user script. Any ideas? Share this post Link to post Share on other sites
thy_ 166 Posted May 4, 2024 I guess you already found the solution. Can you share your video (or text solution) where the thing is shown? I already posted the text solution here: Share this post Link to post Share on other sites
Kostas Sargiotis 0 Posted June 12, 2024 You can try to create area and under the area create layer. Under the layer create slotai. In each slotai spawn the unit you want. Make sure you have gamemodesf component in your game more settings and activate spawn/despawn. That allows you when entering the area spawn the units and when you leave spawn them again in previous position. Share this post Link to post Share on other sites