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Blackheart_Six

Trigger to de-spawn AI?

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I am working on randomized patrols using the scenario framework. And I have a pretty good system setup.

 

But my one problem is I don't know how to de-spawn the AI when you leave the trigger area. There is no entity in workbench. I don't want to fill Everon with AI as you enter each trigger area.

 

I don't know enough about enfusion scripting yet to develop a user script. 

 

Any ideas?

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