Blackheart_Six 273 Posted February 2, 2023 I am working on randomized patrols using the scenario framework. And I have a pretty good system setup. But my one problem is I don't know how to de-spawn the AI when you leave the trigger area. There is no entity in workbench. I don't want to fill Everon with AI as you enter each trigger area. I don't know enough about enfusion scripting yet to develop a user script. Any ideas? Share this post Link to post Share on other sites