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USMCx Titus

stop friendly fire turning player hostile

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Does anyone know how I can disable friendly units from turning hostile if they were to accidentally kill a friendly or civilian. Same for crashing an aircraft, if the pilot survives he is considered hostile for destroying a friendly vehicle. My group does some pretty fun missions. Once we return to our base where we have some AI units the experience gets ruined as they immediately kill whoever killed a friendly or a civilian.

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create file initPlayerLocal.sqf in your mission root, and add this line to it

// initPlayerLocal.sqf
player addEventHandler ["HandleRating", {0}];
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