USMCx Titus 1 Posted February 1, 2023 Does anyone know how I can disable friendly units from turning hostile if they were to accidentally kill a friendly or civilian. Same for crashing an aircraft, if the pilot survives he is considered hostile for destroying a friendly vehicle. My group does some pretty fun missions. Once we return to our base where we have some AI units the experience gets ruined as they immediately kill whoever killed a friendly or a civilian. Share this post Link to post Share on other sites
M1ke_SK 230 Posted February 1, 2023 create file initPlayerLocal.sqf in your mission root, and add this line to it // initPlayerLocal.sqf player addEventHandler ["HandleRating", {0}]; 2 Share this post Link to post Share on other sites
pierremgi 4743 Posted February 2, 2023 Or simply: this addRating 1000000; in init field of the player. Share this post Link to post Share on other sites