dakotanowak76 0 Posted January 1, 2023 So I'm trying to make a mission that allows players to dress as civilians to gather Intel close to enemy positions without being attacked. I saw a script that was something like: this setCaptive true; (in my player init) The use a trigger with: currentWeapon player == primaryWeapon player; (In the trigger conditions) and: Player setCaptive false; But it doesn't work. I can drop my weapons and approach the enemy but they still fire at me. I don't know how to script but I think that instead of currentWeapon player, I need some way of scripting "if player has no weapon" then setCaptive true. Any thoughts? Share this post Link to post Share on other sites
pierremgi 4879 Posted January 1, 2023 Normal, with no weapon, primaryWeapon player and currentWeapon player both return "" You just need to check : currentWeapon player isNotEqualTo "" Share this post Link to post Share on other sites