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dakotanowak76

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About dakotanowak76

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  1. So I'm trying to make a mission that allows players to dress as civilians to gather Intel close to enemy positions without being attacked. I saw a script that was something like: this setCaptive true; (in my player init) The use a trigger with: currentWeapon player == primaryWeapon player; (In the trigger conditions) and: Player setCaptive false; But it doesn't work. I can drop my weapons and approach the enemy but they still fire at me. I don't know how to script but I think that instead of currentWeapon player, I need some way of scripting "if player has no weapon" then setCaptive true. Any thoughts?
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