J.Larsson 1 Posted November 5, 2022 I am not even sure what to call them,https://imgur.com/a/tBcXlzI So I want these markers to be hidden in game, how do I proceed to make it work. I am very new to arma 3 editor and bad with scrips, please ad instructions. (i have google this issue but did not find what i was looking for.)Special thanks to Larrow. Solvedstep 1: create a init.sqf file Step 2: copy this script and past it in the init file Spoiler { _sector = _x; { _trigger = _x; _markerArea = (_trigger getVariable "markers") select 0; _markerArea setMarkerAlpha 0; }forEach (_sector getVariable "areas"); }forEach (missionNamespace getVariable "BIS_fnc_moduleSector_sectors"); h = [] spawn { while {true} do { _toHide = []; { _sector = _x; if (player distance _sector > 10) then { _toHide set [count _toHide, _sector]; _h = _sector spawn { waitUntil {player distance _this < 10}; missionNamespace setVariable ["BIS_fnc_moduleSector_sectors", (missionNamespace getVariable "BIS_fnc_moduleSector_sectors") + [_this]]; }; }; }forEach (missionNamespace getVariable "BIS_fnc_moduleSector_sectors"); missionNamespace setVariable ["BIS_fnc_moduleSector_sectors", (missionNamespace getVariable "BIS_fnc_moduleSector_sectors") - _toHide]; }; }; step 3: result Spoiler Share this post Link to post Share on other sites
major-stiffy 280 Posted November 5, 2022 myObject hideObjectGlobal true; for each marker. myObject would be the variableName of the markers. Put that code in init.sqf of mission. 1 Share this post Link to post Share on other sites
Larrow 2822 Posted November 5, 2022 Some info here... https://forums.bohemia.net/forums/topic/172405-sector-control-module-created-marker-names/ 1 Share this post Link to post Share on other sites
J.Larsson 1 Posted November 5, 2022 1 hour ago, Larrow said: Some info here... https://forums.bohemia.net/forums/topic/172405-sector-control-module-created-marker-names/ Solved! thank you Larrow. i will edit my start post. Share this post Link to post Share on other sites