Gunter Severloh 4087 Posted October 11, 2022 (edited) by Gunter Severloh Overview and play-through of the mission Download Steam Workshop: v1.6 https://steamcommunity.com/sharedfiles/filedetails/?id=2873563133 Google Drive: v1.6 https://drive.google.com/file/d/1pqjxnIimBZn57PnQpsUmJ7WEgpprAd9U/view?usp=sharing Drug Traffickers Situation: The guerrilla faction Syndikat is a local crime organization with deep roots on Tanoa. Made up of armed thugs and ex-paramilitaries, this faction is involved in many illicit operations throughout the region. Recent reconnaissance found alot of activity around the Bala Airstrip and its peninsula, and we've discovered an undercover drug smuggling operation, their using the planes there to import and export drugs. The forces on the peninsula include roaming infantry patrols, patrol boats, armed vehicles, checkpoints, outposts, lookout camps, along with anti-air.Mission: As a special forces soldier, you were called in to infiltrate, locate and destroy the planes, fuel tank, fuel trucks at the airfield, the ammo & drug caches at the farm, and the launcher cache. There are lookout camps in the area as well. Watch out for the foot and vehicle patrols, you may want to go silent and at night on this one, your choice, good luck!Difficulty level: Ideal for intermediate and advanced players. General Apex DLC required. No Mods required. Mission set on Tanoa. 1,706 custom placed objects for ambiance and function. Play it Solo or with friends. 5 Player Coop with Revive. 6 respawn tickets, use them all and mission will end. Play it solo via MP lan and you will respawn in 3 seconds. Change Weather in MP Parameters. Change Time of day by hour in MP Parameters. Change View Distance in MP Parameters. Change Grass height in MP Parameters. Change AI Difficulty in MP Parameters. Change Stamina and Fatigue in MP Parameters. Change Weapon sway & Recoil in MP Parameters. Gameplay Full Briefing with 14 objectives tasks, with 4 optional tasks. Ex-filtrate when all objectives are complete and return to base to end the mission complete. Player apon death will have option to be revived if playing coop with other players. Player before respawn can choose between 1 of 5 player camps they wish to respawn at. Player can Self revive/self heal if killed, only if you have faks in your inventory. Player's body will delete on respawn. Supporting Assets You have the following assets you can use: Access to arsenal. Loadouts can be saved through the ammobox at all player camps. Recruit AI at player camps through the sign outside. Boats at player camps will respawn in 5 minutes. 6 fire missions for mortar support. - (call via radio). 1 call for A-10 Cas air support, it will stay on target for 5 minutes, (call via radio). 1 call for helicopter extraction - (call via radio) when you get the ex-filtrate task. What your up against - (The Enemy) Independent Syndikat guerrilla's - a combination of Bandits and Paramilitary forces. Patrolling infantry. Patrolling armed vehicles. Patrolling armed boats. Various sentries. Garrisoned enemies at camps, lookouts and other locations. Checkpoints. Static mounted weapons. Tripwire flares, watch your step at night! If played at night, patrols will have flashlights & spotlights. HOW TO PLAY To play Solo on MP Lan: 1. Go to Multiplayer 2. Server browser 3. Host Server 4. Type in server name, # of players, password 5. Choose map on left (Tanoa) and the mission on right in orange. 6. Adjust the Parameters (top right) in the player lobby before you start the mission. 7. Suggest you choose Team Leader - (Mortar) role to be able to call for mortar support. ================================= CREDITS I want to thank the following members of the Arma community for their work/help with my mission: ============= Rydygier - for help with code. Kronzky - for his Urban Patrol Script. Hortzy - for his Parameters code, and help. Alias - for his fog, and spotlight scripts. Tophe of Östgöta Ops - for his Simple Guard Post Script. Sushi - for his TOG - Garrison script. Bon - for his Infantry Recruitment Redux ============== Edited March 3 by Gunter Severloh Update v1.6 9 Share this post Link to post Share on other sites
Janez 536 Posted October 11, 2022 3 hours ago, Gunter Severloh said: No Mods required. Play it Solo or with friends. Oh great, I'll give it a go once I get around to playing Arma again. Probably wont be soon but I've bookmarked the thread nonetheless. Thanks, bud and congrats on the release! 1 1 Share this post Link to post Share on other sites
Gunter Severloh 4087 Posted October 11, 2022 Thanks! All you need is the Apex DLC and your good to go. Ya man when your ready to go Arma again the jungle awaits 😉 There still might be some tweaking and or adjustments that need to be done in the mission, like one thing that concerns me the most is the AI in boats, and in the vehicle patrols, i want their spotting distance to be decent so that they would engage from afar, not like from across the map or anything unrealistic but if your like within 300-400m of them and they get direct LOS of you then they would open up on you. Outside that, im pondering adding an exfil and then end the mission that way instead of currently where when you complete all the tasks then the mission ends. With the exfil i want to instill some fear in the player as they drive down the road and their friends are in the back and shooting at enemies far behind them, lobbing grenades, then they reach either an local FOB or a location they are to meet to get lifted off the island. Just a note here 4 hours ago, Gunter Severloh said: Player can self revive/self heal without needing to respawn if a f a k/medkit is in their gear. What i said here in the features list, is if you have a fak or medkit in your gear then if you get killed, you can revive yourself, at the same time you'll heal yourself, so when your playing solo and you have these you can keep playing, if not you'll be forced to respawn, but when you get to the respawn screen you can choose which player spawn or camp you want to spawn at. Also when you do die and do choose to respawn, 2 things happen: 1. Any weapons, gear, clips, grenades, ect,. anything that you used, or haven't will be saved apon respawn. So when you get back to a player camp or spawn back at a player spawn you chose, you'll have everything as you had it when you died. 2. Also your body where you died at will delete, so looting your own corpse is not possible. 1 Share this post Link to post Share on other sites
Gunter Severloh 4087 Posted October 20, 2022 Notes Guys i hope you understand that the mission is meant to be played on a server. Either through MP lan or on a dedicated, as you can see in the video, if you want to play solo then do it through mp lan unless you have a server you can use. You can choose what slot, and change what parameters like the time of day, the weather, stamina/fatigue, grass density, weapon sway and recoil. Also other aspects to the mission like: - Respawn (cant do that in singleplayer) - You can choose what player starting camp you want to start at or respawn too you can recruit AI and even access arsenal there as well. - Your weapons, gear, clips, grenades, gear items, uniform, all save on respawn - Your body will delete on respawn ============== I updated the workshop page with an adjustment in tags and the mission will no longer show under the Singleplayer ----> Scenarios Understand its not a "singleplayer" mission though you can play it solo or with friends. If you need to take a break from the mission but want to return where you left off and keep playing then just respawn back to one of the player starting camps. ============= Reason why i'm stating this is because i had a couple comments on the workshop page one asking: "Every teammate-to-be in a separate squad - is it intentional for single-player version or just an oversight?" Of course i didn't really understand what he was talking about but realizing it after that he was playing the mission through the singleplayer/scenarios part of the menu and not through mp lan or on a server. In mp the other playable units arent standing there i have it set disabledAI, so until recently as i posted on my profile i discovered that if you add the singleplayer tag to your workshop mission it will literally put your mission under the Singleplayer ----> Scenarios tab on the main menu of the game which i had no idea about. Hope players of my mission understand what kind of mission their playing, mp lan imo has more function and features then if you played a mission in singleplayer, in SP you cant change the weather, or time, or stamina, or weapon sway ect,. unless you script it to have that, imo mp parameters are more efficient means to do that, then spend an extra month codeing stuff in which im not a coder, i know the very basics if that. Any questions or problems, feedback, even ideas, just ask i'll respond as soon as i can. Cheers! 1 1 Share this post Link to post Share on other sites
RutgerHauer33 31 Posted October 31, 2022 Wow! Awesome mission Mr. Gunter! 1 Share this post Link to post Share on other sites
Gunter Severloh 4087 Posted January 22, 2023 Update v1.1 - added initPlayerLocal.sqf script that adds code that enables the parameters for weapon recoil and sway to work as previously the parameters did not work. (this may still not work, needs more testing) - updated the intro text you see on the screen when the mission starts. - renamed player spawn to player camp. - removed an object that was inside another at the airfield. - removed some misc objects, and adjust others in every building that had objects. - adjusted sandbag wall at north player camp as it was partially blocking the door. 1 1 Share this post Link to post Share on other sites
Gunter Severloh 4087 Posted September 27, 2023 Update v1.2 - Fixed several shelves and tables that were clipping in walls in some of the houses. - Misc adjustments of objects. - Updated the intro script with new code. - Updated the save loadout function, now when you exit arsenal you will scroll your action menu and see save loadout, after saving your loadout a hint will pop up at the top right of the screen indicating you saved your loadout. - Misc adjustments to the looks of the vehicles in the scenario. 1 Share this post Link to post Share on other sites
Gunter Severloh 4087 Posted February 18 Update v1.3 Changelog - Added a script that will spawn an enemy helicopter that will fly in Syndikat paratroopers that will hunt you in response to destroying the drug caches. - Added a script that will allow you to call in air support and have an A10 engage the area for 5 minutes. - Added a skill script that works with the difficulty parameter so you can adjust the difficulty of the AI. - Fixed all the flare triggers as most were to low and wouldn't trigger the flares. - Fixed some markers that possibly caused the anti-air truck and launchers cache to spawn floating. - Misc addition of objects. - Adjusted many object positions. - Added code to all patrols to enable flashlights when at night. - Added flashlights to weapons to some of the weapons for each patrol. - Updated the checkpoints positions as well as objects. - Updated gear and appearance of most units. - Updated appearance and color for most vehicles based on their function. ========== OP updated with new google drive link. Notes: - "Added A-10 Air support" You can access this by using 0-0 radio. 0-8 Artillery support 0-0 Air support The A-10 will fly in and wreak havoc on the area you designate for 5 minutes, you only have one call for this so use it wisely! Also note i recommend you locate the anti-air truck and destroy it before you call for air support, otherwise the plane might get shot down! "- Fixed all the flare triggers as most were to low and wouldn't trigger the flares." Since all these triggers are fixed, when playing at night and you walk through one of these, the flares will illuminate the area quite a bit, so if you trip one then GTFO of there! Share this post Link to post Share on other sites
Rydygier 1330 Posted February 25 Gunther asked me to paste here the info about the new mission update on Steam Workshop - he is lately unable even to log in due to persisting technical problems of these forums. Update: Feb 24 @ 3:01am v1.4 ==== - Changed the intro. - Added two new player starting positions. - Adjusted some objects in buildings. - Removed some lamps that were preventing some lights to be seen. - Added another boat patrol. - Adjusted boat patrol markers. - Adjusted waypoint settings of foot patrols. - Added view distance parameter & script. - Updated skill script. - Updated description.ext code for the parameters. - Updated uniforms and gear of most units. - Added few triggers for tripwire flares. - Fixed task id issue for 2 tasks with same id. - Fixed code order of one of the tasks. - Added a new lookout camp with task. - Added 2 new tasks. - Added 2 beach patrols in two seperate locations. - Added three new locations with fog ambiance. - Added Helicopter transport for extraction. - Added exfiltrate task after all tasks were completed. - Added respawn ticket function. - Updated the briefing and replaced diary modules with a script. 1 Share this post Link to post Share on other sites
Gunter Severloh 4087 Posted February 28 Update v1.5 Changelog - Added 4 new optional tasks, clear the checkpoints. - Added 1 new task: clear the farm - Misc adjustment of objects. - Removed some objects. - Removed flashlights from some soldier's weapons as they were preventing lights in general from being lit at night. - Removed the spotlights from the checkpoint jeeps as they were preventing lights from lighting at night. - Changed appearance of some soldier's uniforms. - Change appearance of some vehicles. - Adjusted player camps point trigger message. - Adjusted some things at player camps. - Added pier for boats at the beach player camp. - Adjusted and replaced some sandbag walls at the hill player camp. - Adjusted marker positions on map. - Replaced Helicopter transport module with a script, now when you complete all tasks and you have to exfil, you will get the function to call for heli transport. - Added two enemy squads that will hunt you when you complete all tasks and are going to exfil. =========== Share this post Link to post Share on other sites
Gunter Severloh 4087 Posted March 3 Update v1.6 - Fixed the Farm task as the trigger wasn't triggering the task complete when it was cleared. - Adjusted, added, and removed some objects. Share this post Link to post Share on other sites