I am trying to use Arma Reforger Tools to make a simple scenario with AI's that move to an objective and do something, however, I'm getting really dumb AI behavior. On the other hand if I open up game master, drop a squad somewhere on the map, and tell it to "search and destroy" inside some area (e.g., inside the castle), the AI is pretty smart in the way it handles that: It'll largely follow roads to get there, go around obstacles, not jump off cliffs, and when it gets to the castle it'll move around to the arch way to go inside - it's pretty good.
I'm not getting that behavior in my scenario though. In Reforger Tools if I put a squad in the same place, put a waypoint inside the castle, and set the squad to go to that waypoint I get really basic and dumb AI behavior: they line up instead of staying in formation, beeline to the objective, don't follow roads, jump off cliffs, and if they get to the castle they just run into the wall and stop, don't find a way inside.
Obviously the smarter AI functionality exists and I'm just not connecting up with it properly, so is there a tutorial or something I'm missing on how to do that?
This is the first time I'm trying to do anything with Reforger, and I am following the method in UselessFodder's Youtube video, "How to Make Missions in Arma Reforger Complete Tutorial" to place the AI units and the waypoints, for now just trying to create really simple scenarios but hopefully with the smarter AI I can see if I open the game and launch into GameMaster.
I am trying to use Arma Reforger Tools to make a simple scenario with AI's that move to an objective and do something, however, I'm getting really dumb AI behavior. On the other hand if I open up game master, drop a squad somewhere on the map, and tell it to "search and destroy" inside some area (e.g., inside the castle), the AI is pretty smart in the way it handles that: It'll largely follow roads to get there, go around obstacles, not jump off cliffs, and when it gets to the castle it'll move around to the arch way to go inside - it's pretty good.
I'm not getting that behavior in my scenario though. In Reforger Tools if I put a squad in the same place, put a waypoint inside the castle, and set the squad to go to that waypoint I get really basic and dumb AI behavior: they line up instead of staying in formation, beeline to the objective, don't follow roads, jump off cliffs, and if they get to the castle they just run into the wall and stop, don't find a way inside.
Obviously the smarter AI functionality exists and I'm just not connecting up with it properly, so is there a tutorial or something I'm missing on how to do that?
This is the first time I'm trying to do anything with Reforger, and I am following the method in UselessFodder's Youtube video, "How to Make Missions in Arma Reforger Complete Tutorial" to place the AI units and the waypoints, for now just trying to create really simple scenarios but hopefully with the smarter AI I can see if I open the game and launch into GameMaster.
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