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RED

Skiptime lag?

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Has anyone noticed a slight pause in a mission when using the skiptime command?

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

#start

skiptime (1/120)

~1

goto "start"

<span id='postcolor'>

I made this script to make time run faster in my mission, but each time it is activated it pauses the game for a shot amount of time.

If there is a way around this it would be good to know, thanks.

RED

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There may be several reasons for this, one of them is many shadows may need to be recalculated after significant time change. If you will make time changing more often, but with less step, you might get those updated more distributed in time, resulting in smoother fps.

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Thanks Suma, I will try that.

RED

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