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twisted

jog speed is way too fast

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so i thought i'd try reforger again after a nice break.

 

and I was surprised to notice how the jog (not sprint) speed seems so sped up that everything is on fast forward.

 

its things like this that make the game seem more consolised than it really is.

 

yes i used the middle scroll button on my mouse to tone that down. But the quest for accessibility to make big maps more accessible on foot isnt really the best idea. Theres a reason for logistics and needing to travel in vehicles (preferably as a team) and working as a team rather than going full doom guy fast forward  mode everywhere.

 

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Right. 

 

I did some crude testing. I downloaded the waypoint mod, gave myself a 100 meter run, took it 4 times to get some spread in results as I clocked it manually.

 

Here you have the results:

100mjuoksu.png

 

Here is a quick and dirty excel calculating speeds:

runtimes.png

 

So about 13-14 km/h. Pretty fast boi, one might say! Let's remember this is at max-non-sprinting speed. Not light job, but the max the character can do without springing.

Now, what is the average jogging speed? Well, according to my research, there isn't one. It depends on goals, heart rate and desired result, but let's have a quick dive into

what the military might be using as a standard.

 

Well, according to https://www.military.com/military-fitness/running/prepare-for-2-mile-army-run (which is an article on how to prepare for the US Army Physical Fitness test.

According to this article, the min and max pace for this test are:

min: 12.44 km/h

max 14.87 km/h

 

If we take average from those two we get 13,65 km/h.

I'd say my 10 min test has proven that the jogging speed is indeed splendid, accurate, non-immersion-breaking and indeed, not accessabiliztzed'd. 

 

Thank you for joining this seminar on "How BI propably has thought of this and based this game mechanic on some real life data or information"

EDIT: 
Went to test Arma 3 to get more date. Arma 3 has almost exactly same speeds at jog-pace. 26,xx seconds for 100 meters. 

Reforger is not any different in this regard.

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7 hours ago, Kristian said:

Right. 

 

I did some crude testing. I downloaded the waypoint mod, gave myself a 100 meter run, took it 4 times to get some spread in results as I clocked it manually.

 

Here you have the results:

100mjuoksu.png

 

Here is a quick and dirty excel calculating speeds:

runtimes.png

 

So about 13-14 km/h. Pretty fast boi, one might say! Let's remember this is at max-non-sprinting speed. Not light job, but the max the character can do without springing.

Now, what is the average jogging speed? Well, according to my research, there isn't one. It depends on goals, heart rate and desired result, but let's have a quick dive into

what the military might be using as a standard.

 

Well, according to https://www.military.com/military-fitness/running/prepare-for-2-mile-army-run (which is an article on how to prepare for the US Army Physical Fitness test.

According to this article, the min and max pace for this test are:

min: 12.44 km/h

max 14.87 km/h

 

If we take average from those two we get 13,65 km/h.

I'd say my 10 min test has proven that the jogging speed is indeed splendid, accurate, non-immersion-breaking and indeed, not accessabiliztzed'd. 

 

Thank you for joining this seminar on "How BI propably has thought of this and based this game mechanic on some real life data or information"

EDIT: 
Went to test Arma 3 to get more date. Arma 3 has almost exactly same speeds at jog-pace. 26,xx seconds for 100 meters. 

Reforger is not any different in this regard.

what a fantastic post.

 

thank you for going to such detail. you are right on everything you said. Thank for putting my mind at rest. Although even knowing this, it still seems very sped up but maybe that is the animation and the fact that you're running (that speed between jogging and sprinting) but still somehow carrying your rifle in front of you.

 

But there's one element to it that i think needs to be added in to your awesome post above. - the soldiers load.

 

In game the character has things like army uniform, weapons, a backpack full of ammo, maybe an AT weapon as well. As such is not at all like running (which inst jogging) around in shorts and a t shirt.

 

The speeds you mentioned are the fastest times in a timed test performed in minimal jogging gear and not almost 100lbs of equipment/weapons/etc..Its a pure test of how fast they can run. downloads.jpg?itok=AmY_JZWh

 

In game the character has things like army uniform, weapons, a backpack full of ammo, maybe an AT weapon as well. As such is not at all like running (which inst jogging) around in shorts and a t shirt.

 

Being weighed down means you should expect to move slower.

 

How much slower well a couple of km/h less I'd guess.

 

 

 

 

 

 

 

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riight, for example take the DayZ, movement speed is litterally WRONG! Resulting in firefights happening in middle of fields with no cover, cuz its easyer to zig zag in hummingbird-like fashion instead of finding cover xD I was REALLY afraid of that when buying reforger, but I havent heard any complains until now (and usually Im the one complaining first). Im super glad thats been refuted. Thank you.

 

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Well, the vanilla game shouldn't be cumbersome, because there is no speed that will make everyone happy, so erroring on the side of a little faster is the correct choice. Modders can add what suit their needs if they don't like the vanilla running speed.   

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