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LAxemann's Environment Ducking

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LAxemann's Environment Ducking

 

Hello everyone,

 

a small little thing from me. 🙂

 

Download: https://steamcommunity.com/sharedfiles/filedetails/?id=2812569803


 

Whot does it do?

Using a very old audio system, Arma 3 has no means of making sure that environment sounds don't overpower shooting. Until now! The mod "simply" reduces the volume of ambience sounds when shooting depending on weapon size and distance to the shooter. This gives the shooting sounds room to shine and results in a cleaner mix.
 

 

Noteworthy things:

  • The mod can be configured and enabled/disabled via the CBA settings menu
  • The mod should support all vanilla and most mod weapons that inherit from vanilla classes.
    • If you're unsure if it's working (for your (mod) weapon), enter
      L_envDucking_debug = true
      and check if it displays debug messages when shooting.
  • The mod works in mp and can theoretically run clientside
  • Explosions will be added once the new event handlers make it into stable

 

 

Video:

 

  • Like 15
  • Thanks 2

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Sound is a huge part of the gameplay, even more  in a game like Arma. Thanks for the mod

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Another awesome contribution from the legend!

 

If the Ace 3 devs approach you to include some of you work officially into the mod would that be ok with you? I am asking because I suggested over their github to include some Reforger features that you ported over to Arma 3 (year before Reforger was even released)

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