xXPinkFloyd92Xx 11 Posted May 11, 2022 Hello, I am trying to add custom music to a spawned helicopter. I was successful in making a mission where the helicopter is already there in the mission and I was able to add the scripts to the Init. How can I spawn vehicles with custom sounds in the action menu? Thank you for any help. Share this post Link to post Share on other sites
Nemanjic 71 Posted May 11, 2022 Investigate this, https://community.bistudio.com/wiki/addAction example: player AddAction ["<t color=""#4DB0E2"">" +"pinkfloyd", "music.sqf"]; - in the init.sqf "code you already using in vehicle init (I suppose), but instead of "this", put unit name, let's say "heli_1" - music.sqf 1 1 Share this post Link to post Share on other sites
xXPinkFloyd92Xx 11 Posted May 11, 2022 Wow! That worked like a charm. Thank you I ended up using this in the init in a specific chopper rather than adding it to each chopper that can be spawned. Example Vehichle init: h1 addAction [ 'SystemOfADown-War', { h1 say3D ["song1", 1000,1]; } ]; ----------------------------------------------------------------------- Sound.hpp: ----------------------------------------------------------------------- class SystemOfADownWar { name = "SystemOfADownWar"; sound[] = { "Rsc\Sounds\SystemOfADown-War.ogg", 5, 1, 1000 }; titles[] = { 1, "SystemOfADown-War" }; }; } -------------------------------------------------------------------------- .ogg file added to the sound directory Thank you for all your help and such a fast response! Cheers. 1 Share this post Link to post Share on other sites
Nemanjic 71 Posted May 12, 2022 Very glad it helped! Cheers bro, enjoy! Share this post Link to post Share on other sites