AirShark 147 Posted May 5, 2022 Truck Reverse Parking Sound this little addon adds reverse parking sound for trucks . works for both Ai and player vehicles so far tested with vanilla and RHS trucks Download: Truck Reverse Parking Sound 3 Share this post Link to post Share on other sites
WarhammerActual 23 Posted May 6, 2022 This is great , possible to run it as a script? instead of a mod ?Ty in advance and ty for sharing this ... Share this post Link to post Share on other sites
AirShark 147 Posted May 6, 2022 3 hours ago, WarhammerActual said: This is great , possible to run it as a script? instead of a mod ?Ty in advance and ty for sharing this ... Script Version ,enjoy ;) Share this post Link to post Share on other sites
WarhammerActual 23 Posted May 7, 2022 12 hours ago, AirShark said: Script Version ,enjoy 😉 thank you so very much .. I love this small but outstanding addition.. I tested the mod work's great , but for some reason the script version is not working .. Any thought's? Share this post Link to post Share on other sites
AirShark 147 Posted May 7, 2022 2 hours ago, WarhammerActual said: thank you so very much .. I love this small but outstanding addition.. I tested the mod work's great , but for some reason the script version is not working .. Any thought's? ah sorry, i forget to change the path in the init.sqf change both: call compile preprocessFileLineNumbers "\Truck_Reverse_beeping_Sound\Script\fn_truck_reverse.sqf"; with: call compile preprocessFileLineNumbers "\Script\fn_truck_reverse.sqf"; Share this post Link to post Share on other sites
WarhammerActual 23 Posted May 7, 2022 1 hour ago, AirShark said: ah sorry, i forget to change the path in the init.sqf change both: call compile preprocessFileLineNumbers "\Truck_Reverse_beeping_Sound\Script\fn_truck_reverse.sqf"; with: call compile preprocessFileLineNumbers "\Script\fn_truck_reverse.sqf"; I just tried it here: For some reason it's just not working. But when I run the PBO it is.. Anything stand out to you ? //Radio Programming _nop = [] execVM "irRadio_Nofreq.sqf"; // JIP Check (This code should be placed first line of init.sqf file) if (!isServer && isNull player) then { isJIP=true; waitUntil {!(isNull player)}; } else { isJIP=false; }; waituntil {!isnil "bis_fnc_init"}; // Precompile code execVM "precompile.sqf"; //Initialization call compile preprocessFileLineNumbers "\Script\fn_truck_reverse.sqf"; { _x addEventHandler ["GetIn", {[_this select 0] call compile preprocessFileLineNumbers "\Script\fn_truck_reverse.sqf"; }]; } forEach vehicles; Share this post Link to post Share on other sites
AirShark 147 Posted May 7, 2022 4 hours ago, WarhammerActual said: I just tried it here: For some reason it's just not working. But when I run the PBO it is.. Anything stand out to you ? weird i have encountered the same issue, its a pathing issue, i made the init.sqf runs the script successfuly by this [] execVM "script\fn_truck_reverse.sqf" however i couldnt make it to play the sound even though i have corrected its path inside the fn_truck_reverse.sqf and it should be something like this when you move the sound folder inside the script folder playSound3D ["sound\Veh_Truck_reverse_beep.ogg", _x, false, getPosASL _x, 3, 1, 100]; Share this post Link to post Share on other sites
WarhammerActual 23 Posted May 7, 2022 1 hour ago, AirShark said: weird i have encountered the same issue, its a pathing issue, i made the init.sqf runs the script successfuly by this [] execVM "script\fn_truck_reverse.sqf" however i couldnt make it to play the sound even though i have corrected its path inside the fn_truck_reverse.sqf and it should be something like this when you move the sound folder inside the script folder playSound3D ["sound\Veh_Truck_reverse_beep.ogg", _x, false, getPosASL _x, 3, 1, 100]; thank you for this , I will test and advise.. Share this post Link to post Share on other sites
WarhammerActual 23 Posted May 7, 2022 still a no go, I guess I will just run the pbo, that works fine.. Ty again for everything 1 Share this post Link to post Share on other sites