pierremgi 4850 Posted May 22, 2022 1 hour ago, csepi0101 said: yes i was hoping for similar,when not need to use new variables,big thanks and the vehicle_x? thisList returns vehicles and infantry, so you don't need to specify that in a trigger. Here it's simple. On the other hand, when you want to apply a code on units inside a trigger area, you need to cope with the vehicle crew if you're using thisList variable. Share this post Link to post Share on other sites
csepi0101 2 Posted May 22, 2022 1 hour ago, csepi0101 said: yes i was hoping for similar,when not need to use new variables,big thanks and the vehicle_x? ok works with vehicle x,thanks thanks Share this post Link to post Share on other sites
csepi0101 2 Posted May 22, 2022 28 minutes ago, pierremgi said: thisList returns vehicles and infantry, so you don't need to specify that in a trigger. Here it's simple. On the other hand, when you want to apply a code on units inside a trigger area, you need to cope with the vehicle crew if you're using thisList variable. ok, the teleport is already almost perfect but if many units are arrived at once (and stand inside the trigger)then sometimes not work therefore, 2-3 trigger areas should be behind each other and everyone will pass safely Share this post Link to post Share on other sites
pierremgi 4850 Posted May 22, 2022 4 hours ago, csepi0101 said: ok, the teleport is already almost perfect but if many units are arrived at once (and stand inside the trigger)then sometimes not work therefore, 2-3 trigger areas should be behind each other and everyone will pass safely That's because, even if thisList is updated, your trigger's activation code fires and... you must deactivate it for running the activation again. It's always like this. If you teleport out of trigger's area, it's fine. If not, some BLUFOR can be still present and the trigger is not deactivated. Share this post Link to post Share on other sites
h4wek 43 Posted May 23, 2022 If you see my script - there is diable AI FSM and autotarget etc but you can't disable AI "move" or "path" beacouse this cause permamnnt stop of AI even with setdriveonpath. Share this post Link to post Share on other sites