Waldemar 337 12 Posted April 19, 2022 1. I am unable to use doors in Mi8 helicopters of the CUP_Vehicles add-on. I tried all the three functions (animateDoor, animateSource and animate) with both possible door state values (0 and 1). Nothing works. Door animation does not happen. _air = (player nearObjects ["Air", 20]) select 0; _air animate ["door_side", 1]; _air animateSource ["door_side", 1]; _air animateDoor ["door_side", 1]; _air = (player nearObjects ["Air", 20]) select 0; _air animate ["door_side", 0]; _air animateSource ["door_side", 0]; _air animateDoor ["door_side", 0]; Is this a bug or am I doing something wrong ? 2. Also these helicopters seem to be bugged. When I unload something big from Mi8, like a quad bike, the unloaded object is moved under the rear part of the heli and explodes. I do not know whether it is a bug of the vehicle class or a bug of the game engine. Thank you. Share this post Link to post Share on other sites
Jackal326 1181 Posted April 19, 2022 Have you tried posting this in the CUP thread? You might get more traction that way... 1 Share this post Link to post Share on other sites
Harzach 2518 Posted April 20, 2022 The medevac and VIV variants are the only ones with working doors. The medevac side door uses a "door" controller, so it works using animateDoor: _air animateDoor ["door_side", 1]; The VIV rear clamshell uses a "user" controller, so it works using animateSource: _air animateSource ["clamshell_source", 1]; Tested and working. You use the word "bug" a lot. Next time consider the possibility that your lack of insight is the issue, and not some error in the game's code. 2 Share this post Link to post Share on other sites
Waldemar 337 12 Posted April 20, 2022 Dear Harzach, I have just re-tested it. I placed an empty Mi8-MT (VIV), class name is "CUP_B_Mi17_VIV_CDF". This is a VIV version. When I do this _air = (player nearObjects ["Air", 20]) select 0; _air animateSource ["door_side", 1]; I see no door movement. Then I do this. _air = (player nearObjects ["Air", 20]) select 0; _air animateSource ["door_side", 0]; And again, no door movement is visible. What am I doing wrong ? Quote You use the word "bug" a lot. How is this not a bug ? If you think that I am joking, I can record a video. Quote typeOf _air returns Quote "CUP_B_Mi17_VIV_CDF" Quote _air returns Quote 1e025cd0080# 163957: cup_mi_8amt_viv.p3d Quote You use the word "bug" a lot. Next time consider the possibility that your lack of insight is the issue, and not some error in the game's code. And concerning the second question that you ignored. I can also record a video for that question showing unloaded cargo exploding. So that you can see the bug with your own eyes and stop telling such things about me. Please be polite with other people. Black lives matter, don't they ? Share this post Link to post Share on other sites
Harzach 2518 Posted April 20, 2022 2 hours ago, Waldemar 337 said: What am I doing wrong ? Not taking into account that I forgot to change "door_side" to "clamshell_source" in the second example. Fixed above. So , no, it isn't a bug. Just like the overwhelming majority of "bugs" people post here, it's a lack of understanding. I didn't ignore your second question, I just haven't had a chance to look at it yet. Maybe if you lose the attitude, others will chime in as well. 1 Share this post Link to post Share on other sites
Harzach 2518 Posted April 20, 2022 And "lack of insight" is not an insult. It's how humans work. Until we learn a thing, we can't know that thing. For example, today you gained insight about different animation source controllers. 4 Share this post Link to post Share on other sites
Harzach 2518 Posted April 20, 2022 There seems to be some invisible geometry under the tail of the Mi-8. You can't actually drive a quad up to the doors to load it , and when you unload something, it clips causing a violent collision. Not a bug, but a case of either "bad" modelling (an area with which I have NO experience, so there may be limitations I am unaware of), or "bad" config (load/unload point could maybe be moved to the sides - again, no real experience writing vehicle configs). 1 Share this post Link to post Share on other sites
Waldemar 337 12 Posted April 20, 2022 Thank you for checking. I do not know what to say. Side door animation is named "clamshell_source" and the "door_side" animation which obviously should be the side door animation is not working. You say that it is not a bug. 🙄 3D model has inivisible parts or an unload point is placed in a wrong place. All this leads to objects being exploded. You say that it is not a bug. 🙄 Let it be a divine revelation of aliens. https://www.paulingraham.com/imgs/its-aliens.jpg For some reason I am not able to insert a picture into this forum. Aliens do not want to be seen by people. LOL. Share this post Link to post Share on other sites
Harzach 2518 Posted April 20, 2022 1 hour ago, Waldemar 337 said: Side door animation is named "clamshell_source" and the "door_side" animation which obviously should be the side door animation is not working. You say that it is not a bug. The side door of the medevac variants is opened with _air animateDoor ["door_side", 1]; The rear clamshell door of the ViV variants is opened with _air animateSource ["clamshell_source", 1]; All function as they should. There is no problem, much less a bug. 2 Share this post Link to post Share on other sites
Waldemar 337 12 Posted April 21, 2022 Quote Side door animation is named "clamshell_source" and the "door_side" animation which obviously should be the side door animation is not working. You say that it is not a bug. 🙄 3D model has inivisible parts or an unload point is placed in a wrong place. All this leads to objects being exploded. You say that it is not a bug. 🙄 And you say that it is Quote your lack of insight is the issue, and not some error in the game's code Good luck to you all people. Thanks for the good conversation. 1 1 Share this post Link to post Share on other sites
Harzach 2518 Posted April 21, 2022 1 hour ago, Waldemar 337 said: Side door animation is named "clamshell_source" No. The side door of the Medevac helos ONLY is named "door_side." The rear clamshell door of the ViV variants ONLY is named "clamshell_source." Quote and the "door_side" animation which obviously should be the side door animation is not working. It is absolutely working. You are either trying to animate the door of a helo variant that does not have an openable door, or you are doing something else incorrectly. Quote You say that it is not a bug. 🙄 It simply isn't. It is clearly an error or misunderstanding on your part. Imagine that! Quote 3D model has inivisible parts or an unload point is placed in a wrong place. All this leads to objects being exploded. You say that it is not a bug. 🙄 The model is what it is. No bug. The config is what it is. No bug. Either or both may be poorly conceived, resulting in behaviors that are undesirable to the end user, but that is not what a bug is. Any assertion to the contrary is to deny the meaning of the word. Quote your lack of insight is the issue, and not some error in the game's code Demonstrated quite clearly above, yes. Fair winds and blue skies. 3 1 Share this post Link to post Share on other sites