kroky 1 Posted February 18, 2003 I thought it would be a great idea to implement a feature that soldiers run out of power when they don't sleep. Or they get tired and their abilities are lowered when they are too long awake and can't rest. This could be like a car/helo that runs out of fuel. This idea came to me when I was playing the dynamic vietnam mission from Bagel, where you can play it more than a day. How about a night attack while the other soldiers are sleeping? Would this not be realistic? Sure more realistic than the soldiers stay or run around the whole day and night. Let's say when a soldiers doesn't sleep for 3 nights he's gonna die because his too tired. Or how about the need to eat something. There could be absolutely superb multiplayer fights when the one party controls the food while the other has to get it to survive. Unfortunately I'm not a coder/moder or scripter. This is just an idea. But maybe one of you guys know how to change the game by using existing resources. If anybody has interest please add a reply. Share this post Link to post Share on other sites
lee_h._oswald 0 Posted February 18, 2003 Ok, then you tell my boss that i need 3weeks paid holiday to play an OFP-multiplayer-campain, where i have to stand up at midnight to fight against enemy troops, because they are going to steal our Gulaschkanone(food)! MfG Lee  Share this post Link to post Share on other sites
cam0flage 0 Posted February 18, 2003 There is a sleeping script available in OFPEC, I haven't tested it myself, but you can find it in this directory. That might help you create some sudden night attacks Share this post Link to post Share on other sites
Johann "onn" Bitsoenn 0 Posted February 19, 2003 As far as OFP is realtime (ofp-time = realtime), the "run out of power" function is already implemented.... Just try to play the game for 20h non-stop and you WILL be out of power, and you will need to sleep :] Share this post Link to post Share on other sites
Edge 2 Posted February 19, 2003 This seems useless - maximum gameplay time per mission is hardly bigger than an hour (in game, do not count the load-save procedure), so I dont see the point in simulating this. Maybe the addition of tiredness (shaking hands when aiming, microsleep "black-outs", slower movement, missing ammo) would give the game greater realism, but I cannot imagine myself enjoying such game. It is hard enough by itself. BTW it would be fun to see addons like "doped US Marines who dont sleep" or "WW2 Wehrmacht soldiers on pervitine" to be released. Share this post Link to post Share on other sites
theavonlady 2 Posted February 19, 2003 Newfangled animations would be required. Share this post Link to post Share on other sites
Wonder 0 Posted February 19, 2003 Ok. We've got some good ideas for simulationg fatigue in OFP. For example: Occasional screen blackouts Shaking hands/accuracy deteriorating Skill level dropping How about dropping the ability to detect enemy units down to a point where you can sneek right in front of a "dozed off" enemy unit without him noticing? Man is his commander gonna be pissed when he finds out his soldiers are sleeping during their watch Share this post Link to post Share on other sites
theavonlady 2 Posted February 19, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wonder @ Feb. 19 2003,14:51)</td></tr><tr><td id="QUOTE">Occasional screen blackouts<span id='postcolor'> I don't know if it's the same script or not but you'll find this in the mission "The Peacekeeper", by the Flashpoint Retalliation campaign team. It's available in the MOM section at The FAQ. Share this post Link to post Share on other sites
bn880 5 Posted February 19, 2003 You needed to eat in the Working Mission Nogova I made a while back, but that's not really a system for other missions so.... Share this post Link to post Share on other sites
kroky 1 Posted February 19, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wonder @ Feb. 19 2003,13:51)</td></tr><tr><td id="QUOTE">Ok. We've got some good ideas for simulationg fatigue in OFP. For example: Occasional screen blackouts Shaking hands/accuracy deteriorating Skill level dropping How about dropping the ability to detect enemy units down to a point where you can sneek right in front of a "dozed off" enemy unit without him noticing? Man is his commander gonna be pissed when he finds out his soldiers are sleeping during their watch <span id='postcolor'> Thanks for the good comments! I think your suggestions are really good ones and they should be feasible because they use existing features in OFP. I agree with the 3 consequences of fatigue: - shaking hands / less accuracy - not that good detection of the enemy - loosing speed (sprint would not be possible anymore at first and than even run would not be possible, only walk, and than walk would be not possible, only crouch, and at least crouch would be not possible, because you die And to the comment that a OFP mission would not last for more than 1 hour and therefore it seems to be useless: - Just use a little more imagination!! How about starting a mission when you ALREADY are tired?! Or you start a mission when the enemy are getting tired. - As for the idea of dynamic mission like the Tour of Duty from Bagel: It is possible that you play a mission for more than just an hour!! I am sure you won't win the mission after an hour! You need to save and to go on on the next day and maybe for a couple of days before you can beat it. - How about using time acceleration to wait until it's dark and the enemy gets tired? And I think there are some more ideas. BTW BN880 I downloaded your mission and will give it a go as soon as my Nam hype is passed a little bit! (and by the way are you Polish too? I saw a comment of the screen in Polish... Share this post Link to post Share on other sites
kroky 1 Posted February 19, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (cam0flage @ Feb. 18 2003,22:59)</td></tr><tr><td id="QUOTE">There is a sleeping script available in OFPEC, I haven't tested it myself, but you can find it in this directory. That might help you create some sudden night attacks <span id='postcolor'> Just found this very interesting script at the OFPEC : (Thanks Cam0flage) by kevinfostereditguy Recommended for OFP version 1.0. Views: 324 This is a great script to encourage use of homes and bases in singleplayer missions. The easy to use script first makes the time flow faster (about 32 seconds for one hour) wthout speeding up the units aswell so it is noticable when it goes from day to night. Next it will detect if the player is near a "Bed" (a place to sleep, user defines in the objects name) and 3 options will come up. The first 2 are sleep for either 6 or 12 hours to make the time advance repectivley, and you will heal in the process to full health. The last option is save the game, what simply saves the game at that point. If the time is flowing too fast for you, simply enter the "timeflow32.sqs" and divide the skiptime number by 2 or more. All you need to do to use this script is to place these .sqs files in your missions folder and an item in your map with "bed" as its name, this could be a tent or bed or wherever you wish to sleep. Download sleep_script_by_kevin_foster.zip (2.273 kb). All we need now is "only" the feature of getting tired! Share this post Link to post Share on other sites
Johann "onn" Bitsoenn 0 Posted February 20, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wonder @ Feb. 19 2003,13:51)</td></tr><tr><td id="QUOTE">Ok. We've got some good ideas for simulationg fatigue in OFP. For example: Occasional screen blackouts Shaking hands/accuracy deteriorating Skill level dropping How about dropping the ability to detect enemy units down to a point where you can sneek right in front of a "dozed off" enemy unit without him noticing? Man is his commander gonna be pissed when he finds out his soldiers are sleeping during their watch <span id='postcolor'> Is shaking hands effect not implemented in game? Always, when I run with my sniper for some time and he's throat is making funny noise after I get to position and lay on the ground I have to wait some time to stop hands shaking.... Share this post Link to post Share on other sites