General Kong 148 Posted March 25, 2022 SO I have set up the config like this, were the SUV is supposed to show up only in Blackhttps://ibb.co/X3w4B46 However in game it shows up like thishttps://ibb.co/R3dk0J5 Anyone can enlighten me to the reason this is happening? Share this post Link to post Share on other sites
Harzach 2517 Posted March 25, 2022 What color is "Gey"? Share this post Link to post Share on other sites
General Kong 148 Posted March 25, 2022 no idea, it seemed to have been "Grey" I am assuming for the SUV, since that is how it is spelt in the original SUV config Share this post Link to post Share on other sites
Harzach 2517 Posted March 25, 2022 I'm just wondering if the typo has something to do with the config not working correctly. Share this post Link to post Share on other sites
General Kong 148 Posted March 25, 2022 nope, directly copied from the SUV config, only thing changed was all of them being set to 1 in the original config, I set only Black to 1 and all the others to 0 in mine Share this post Link to post Share on other sites
General Kong 148 Posted March 27, 2022 So I changed around the code Spoiler class RHM_SUV: C_SUV_01_F { side = 2; scope = 2; scopeCurator = 2; armor = 80; displayname = "Armoured SUV"; vehicleclass = "Vehicles"; //Unit Group faction = "RHM_FACTION"; //Faction added to, default Nato crew = "RHM_Soldier"; //No need to touch this unless custom faction typicalCargo[] = {"RHM_Soldier"}; //No need to touch this unless custom faction textureList[] = {"Black",1}; class EventHandlers { init = this setVariable ["BIS_enableRandomization",false]; }; }; I removed the other colours from the textureList, and changed the EventHandler, and it is still not working Share this post Link to post Share on other sites
Jackal326 1181 Posted March 27, 2022 If its only going to be black, and you don't want any other colours even as a randomisation option why on earth are you not using hiddenSelections and hiddenSelectionsTextures instead of trying brute force the randomisation option to just one setting? hiddenSelections[]={"Camo1"}; hiddenSelectionsTextures[]={"\A3\Soft_F_Gamma\SUV_01\Data\suv_01_ext_02_co.paa"}; Share this post Link to post Share on other sites
General Kong 148 Posted March 27, 2022 because beforehand it had those lines and still showed up only in Red, but now it works with those lines, so thank you for the help for the SUV, sadly it did not fix what seems to be the same problem for some other vehicles Spoiler class RHM_TRANSPORT: C_Van_01_transport_F { side = 2; scope = 2; scopeCurator = 2; displayname = "Truck(Transport)"; vehicleclass = "Vehicles"; //Unit Group faction = "RHM_FACTION"; //Faction added to, default Nato crew = "RHM_Soldier"; //No need to touch this unless custom faction typicalCargo[] = {"RHM_Soldier"}; //No need to touch this unless custom faction hiddenSelections[] = {"Camo1","Camo2","Camo3"}; hiddenSelectionsTextures[] = {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa","\a3\soft_f_gamma\van_01\data\van_01_int_base_co.paa"}; textureList[] = {"Black",1}; class EventHandlers { init = this setVariable ["BIS_enableRandomization",false]; }; }; Spoiler class RHM_FUEL: C_Van_01_fuel_F { side = 2; scope = 2; scopeCurator = 2; displayname = "Truck(Fuel)"; vehicleclass = "Vehicles"; //Unit Group faction = "RHM_FACTION"; //Faction added to, default Nato crew = "RHM_Soldier"; //No need to touch this unless custom faction typicalCargo[] = {"RHM_Soldier"}; //No need to touch this unless custom faction hiddenSelections[] = {"camo1","camo2"}; hiddenSelectionsTextures[] = {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_01_CO.paa"}; textureList[] = {"Black",1}; class EventHandlers { init = this setVariable ["BIS_enableRandomization",false]; }; }; Spoiler class RHM_BOX: C_Van_01_box_F { side = 2; scope = 2; scopeCurator = 2; displayname = "Truck(Box)"; vehicleclass = "Vehicles"; //Unit Group faction = "RHM_FACTION"; //Faction added to, default Nato crew = "RHM_Soldier"; //No need to touch this unless custom faction typicalCargo[] = {"RHM_Soldier"}; //No need to touch this unless custom faction hiddenSelections[] = {"camo1","camo2"}; hiddenSelectionsTextures[] = {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa","","","",""}; textureList[] = {"Black",1}; class EventHandlers { init = this setVariable ["BIS_enableRandomization",false]; }; }; Share this post Link to post Share on other sites