ducdragger99 0 Posted March 10, 2022 I have made a base with multiple flags that I use as arsenals. I have made it where the flags are able to be raised and lowered, however, when the player raises or lowers the flag, only the player sees the flag move. Example: Player 1 goes up to flag and uses the "raise flag" action. Player one sees the flag go from the lower position to the upper position. Player 2 does not see the flag move. How can I get one person to raise/lower the flag and it appear raised or lowered for all players? Here is what I have in the flags init: call{this setFlagAnimationPhase 0.1;}; this addAction["Raise Flag",{RangeFlag3 setFlagAnimationPhase 1.0;}]; this addAction["Lower Flag", {RangeFlag3 setFlagAnimationPhase 0.1;}]; Share this post Link to post Share on other sites
major-stiffy 279 Posted March 10, 2022 I'm not good giving the syntax info but you have to use https://community.bistudio.com/wiki/remoteExec Share this post Link to post Share on other sites
ducdragger99 0 Posted March 10, 2022 I have been trying to get remoteExec to function, but it seems i'm not understanding something. ["AmmoboxInit",[this,true]] call BIS_fnc_arsenal; call{this setFlagAnimationPhase 0.1;}; this addAction[["Raise Flag",] remoteExec {RangeFlag3 setFlagAnimationPhase 1.0;}]; this addAction[["Lower Flag",] remoteExec {RangeFlag3 setFlagAnimationPhase 0.1;}]; i'm getting an error of Init missing:[ Share this post Link to post Share on other sites
_foley 192 Posted March 10, 2022 setFlagAnimationPhase has local effects which means you need to remoteExec this command in particular. Instead of: RangeFlag3 setFlagAnimationPhase 1.0; do this: [RangeFlag3, 1.0] remoteExec ["setFlagAnimationPhase"]; Also, consider formatting the code to make it easier on yourself. It will be much simpler to spot errors like the missing [. Share this post Link to post Share on other sites
ducdragger99 0 Posted March 10, 2022 59 minutes ago, _foley said: setFlagAnimationPhase has local effects which means you need to remoteExec this command in particular. Instead of: RangeFlag3 setFlagAnimationPhase 1.0; do this: [RangeFlag3, 1.0] remoteExec ["setFlagAnimationPhase"]; Also, consider formatting the code to make it easier on yourself. It will be much simpler to spot errors like the missing [. _foley, I inserted the following and i am still getting the [ error. My vision isn't the greatest, but I do not see where I am missing a bracket. ["AmmoboxInit",[this,true]] call BIS_fnc_arsenal; call{this setFlagAnimationPhase 0.1;}; this addAction[["Raise Flag",] remoteExec [RangeFlag3, 1.0] remoteExec ["setFlagAnimationPhase"]]; this addAction[["Lower Flag",] remoteExec [RangeFlag3, 0.1] remoteExec ["setFlagAnimationPhase"]]; Share this post Link to post Share on other sites
ducdragger99 0 Posted March 12, 2022 Ok, so i've tired many different combinations, but I still come up with the same results. The ability is there to move the flag up and down, and it works. However, the remoteExec is not working. *Player 1 raises flag *Player 2 still sees flag at low position. Here is the code I used. It is not returning any errors. ["AmmoboxInit",[this,true]] call BIS_fnc_arsenal; //Add arsenal call{this setFlagAnimationPhase 0.1;}; //Set Flag height to low on start this addAction["Raise Flag",{RangeFlag1 setFlagAnimationPhase 1.0;}] //Raise Flag (works on client side) remoteExec [{"RangeFlag1 setFlagAnimationPhase",0}]; //raise flag on all clients (does not work) this addAction["Lower Flag",{RangeFlag1 setFlagAnimationPhase 0.1;}] //Lower Flag (works on client side) remoteExec [{"RangeFlag1 setFlagAnimationPhase",0}]; //lower flag on all clients (does not work) Share this post Link to post Share on other sites
Harzach 2516 Posted March 12, 2022 To reiterate what @_foley said, Instead of this: this addAction [ "Raise Flag", { RangeFlag1 setFlagAnimationPhase 1.0; } ]; do this: this addAction [ "Raise Flag", { [RangeFlag1, 1.0] remoteExec ["setFlagAnimationPhase"]; } ]; ...etcetera. 3 Share this post Link to post Share on other sites
ducdragger99 0 Posted March 13, 2022 17 hours ago, Harzach said: To reiterate what @_foley said, Instead of this: this addAction [ "Raise Flag", { RangeFlag1 setFlagAnimationPhase 1.0; } ]; do this: this addAction [ "Raise Flag", { [RangeFlag1, 1.0] remoteExec ["setFlagAnimationPhase"]; } ]; ...etcetera. Ok cool. Thanks for the example. I'm very new to this and I have a reading comprehension problem, so the visual aid REALLY helps. You guys are great, I appreciate the time and effort. I will give this a go, and hopefully it works. Thanks again, I will post with an update Share this post Link to post Share on other sites