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NunesSergio

Checking for allowed client-side mods

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Hello there!

 

So I have a dedicated server running a mission of mine. I want to possibly show JIP players which mods they could use if they want to.

I know I can hardcode some info somewhere to the players but I'm looking for a way to do it dynamically, so when the "*.bikey" (s) on my server keys folder changes, connecting players would have access to the updated possible modset.

 

Ps: I can wrap my mind around on how the server passes this information to JIP clients, but I can't seem to find a way to detect said keys in the first place.

Ps²: I tried something along the lines of the fileExists command, but it seems to work only with mission-relative paths.

 

Can it be done?

Kinda would want to avoid having to create an extension for that (should that be the only way).

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