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Ex3B

Dynamically changing PIP view modes

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So I have a PIP in an aircraft cockpit, with the camera aligned with the pilots targeting camera.

Right now it's always in thermal imaging with white = hot.

Is there any way to have it change view modes ( night vision, black = hot, normal DTV) based on the virwmodes of the pilot camera?

 

Bonus if the camera fov can also change accordingly.

 

Can anyone provide a sample with something like this working?

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1 hour ago, Ex3B said:

Is there any way to have it change view modes ( night vision, black = hot, normal DTV) based on the virwmodes of the pilot camera?

 

And:
https://community.bistudio.com/wiki/setPiPEffect

The 2nd example of a syntax suggests you can possibly do it on a named selection in an addon (BI's sample car has mirror polys named "rendertarget0" to  "rendertarget2"). Not tested tho, just an idea.

PS. This seems to be doable in an alternate way too: 
https://community.bistudio.com/wiki/BIS_fnc_PIP

 

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22 hours ago, NightIntruder said:

https://community.bistudio.com/wiki/setPiPEffect


The 2nd example of a syntax suggests you can possibly do it on a named selection in an addon (BI's sample car has mirror polys named "rendertarget0" to  "rendertarget2"). Not tested tho, just an idea.

PS. This seems to be doable in an alternate way too: 
https://community.bistudio.com/wiki/BIS_fnc_PIP

Ok, that's one piece of the puzzle, how to change the PiP effect.

The second piece is to link these PiP effect changes with the player induces camera view-mode changes.

 

If I go into the targeting camera, and switch to NV mode, I want the PiP to display in NV mode when I exit, for example.

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4 hours ago, Ex3B said:

The second piece is to link these PiP effect changes with the player induces camera view-mode changes.


Scripting through interdicting a player's keypresses or synch what mode is displayed in the camera with what is displayed in PIP screen via setVariables? But that's beyond my paygrade, I am afraid.

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