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akm74

Vss vintorez

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I think the damage value in AKM74's is a bit too high, I can take out a soldier always with one shot no matter where I hit him. Also I'd like to see that the cartridge model would be the same as in handguns, just add this line to CfgAmmo part: cartridge="FxCartridgeSmall";

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9x39mm is not a pistol cartridge! it's a very large diameter rifle round!! I read somewhere that the casing is exactly the same as 7.62x39mm, just necked up to fit the new bullet.

12-1-sm.jpg

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">.  I hope that at the VSS will be made with the same ballistics as the HK  MP5 (or the Bizon) in the game to keep things even... even those are a little unrealistic but at least it will be matched with MP5 and the Bizon already in the game.

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Guys, what the point to made new gun with Mp5 or Bizon characteristics? Just to balance it? I don’t get it. Let just use standard Bizon, it already balanced.

Why spend time to create new guns? Just because it LOOK different? I don’t think so…  

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Ok, this gives the conclusion that the VSS-Ãœber-Armour-Piercing-Killer-Long-Range-Super-Gun has got a muzzle energy of exactly 753,5 Joule (0,5*0,0162Kg*305m/s^2 = 753,5025Joule)

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Last think I’m trying to do, is to create "kill everything" gun. I believe in all my previous add-ons I keep good balance with original game units. I even underpowered ZU23 and made it detectable by radars to keep it interesting in game

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Now let's compare energy at muzzle:

-5.56x45mmNATO = 1700J (921m/s; 4,01g)

-7,6x39mm M43 = 1991J (710m/s; 7,9g)

-7.62x51mmNATO = 3594J (860m/s; 9,72g)

now at 300yards (273 meters):

-5.56x45mmNATO = 686J (585m/s; 4,01g)

-7,6x39mm M43 = 872J (470m/s; 7,9g)

-7.62x51mmNATO = 2207J (674m/s; 9,72g)

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Nice one, but I don't invent this gun. I just use characteristics which was available for this type of weapons. Yes, it will penetrate 10mm steel from 100 meters. That’s what I’m read. Did I try it? Hell no.

Is it made official statement lie???

Numbers you provide above is very tricky; we all know that AK47 will shot even after it was in water for 24 hour.

By theory (and it what all this numbers about) it is impassible. But we know it is true. So?

Theory and practice is two different think. That’s what US marines learn hard way in Afghanistan now.  

They have “tough†training in theory, and in practice they can’t find 20000 Taliban solders in plain desert. Because reality of war not even close to what they was told by it’s instructor for tree years of “trainingâ€.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">It is NOT the full auto mode itself that makes a gun inaccurate (NOT in OFP and NOT in real life) but the recoil that puts the gun out of aim. So if it is like you say that the gun has "almost no recoil" then it "almost" should not be more inaccurate on full auto mode.<span id='postcolor'>

This statement just confuse me.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Please excuse but I'm laughing my ass off.    

This is absurd! I have tested quite a couple of different guns on different materials at our shooting range. But this doesn't work out at all.<span id='postcolor'>

I believe you are not only one on this board who shot real weapons.  But your comments are very interesting. I shot 1000+ rounds from 47 and 74, and I never discuss M16 characteristics after doing so. Simple because M16 is NOT what I’m shot from.

In your theory all cars is the same just because they all have four wheels…

Nothing personal, but this is what I’m think.

If you want to try “real†initspeed in game, just change 1 number in config file. Make it 280 or 305. Then try it …. You will like it.

BTW

this is second test, if someone still interested...

VSS Test2

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (earl @ Feb. 24 2003,01:43)</td></tr><tr><td id="QUOTE">9x39mm is not a pistol cartridge! it's a very large diameter rifle round!!  I read somewhere that the casing is exactly the same as 7.62x39mm, just necked up to fit the new bullet.

12-1-sm.jpg<span id='postcolor'>

Whoops, well guess you learn something new every day biggrin.gif.

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Tried the new version. Couldn't find anything serious except the ammo power is still maybe a bit too high in my opinion. If you can make it so that body and head shots are fatal but shots to hands or legs need two bullets to take out a soldier.

And here's some very small things:

-SpetzNaz has only two mags for his Tokarev, should be 4

-Ammo names are CP5 SINGLE and CP5 full auto. CP5 and CP5 full auto would look much better I think (sounds ridiculous, but hey couldn't find anything else biggrin.gif)

-And finally the VSS inventory image don't look so good, if you want I can send you one smile.gif

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That's just AKM74's beta work for testing the rifle - I'm sure he would have fixed all that stuff for a release. I've got new inventory pics for the mag and rifle.

I'm going to try playing around with the stats to see what I can come up with. Anything I do will be sent to AKM74 so he can have his say, since it's his cpp and I agree that it is a very effective weapon - there's a good reason why there are suddenly a lot of weapons that use 9x39mm:

VSS, AS Val, Rechambered AKS-74U ('Tysh' I think), Groza, 9A91, VSK-94.

It's main purpose though, it to be subsonic for effective silenced shooting while still bringing a lot of energy to the target. I think that has to be balanced in OFP by giving it a limited range.

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About the ballistic properties of this weapon, does anyone know how they calculated the damage at BIS? this might be something to find out since it could be the solution to our arguement, basing it on TKO or plain armour penetration may be the wrong angle to look at this from. I would have imagined that BIS did an equation that took into consideration both values. From what I understand vehicles and men have a hit point type system rather than a specific armour value and damage system.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">From what I understand vehicles and men have a hit point type system rather than a specific armour value and damage system.<span id='postcolor'>

They most certainly have. You can take out tank's cannon or turret for example, or you hands might get hurt making aiming very hard.

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ah but u can kill a tank with enough pistol ammo

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (earl @ Feb. 24 2003,16:03)</td></tr><tr><td id="QUOTE">That's just AKM74's beta work for testing the rifle - I'm sure he would have fixed all that stuff for a release.  I've got new inventory pics for the mag and rifle.

I'm going to try playing around with the stats to see what I can come up with.  Anything I do will be sent to AKM74 so he can have his say, since it's his cpp and I agree that it is a very effective weapon - there's a good reason why there are suddenly a lot of weapons that use 9x39mm:

VSS, AS Val, Rechambered AKS-74U ('Tysh' I think), Groza, 9A91, VSK-94.

It's main purpose though, it to be subsonic for effective silenced shooting while still bringing a lot of energy to the target.  I think that has to be balanced in OFP by giving it a limited range.<span id='postcolor'>

its called TissTiss(1).jpg

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