joostsidy 682 Posted October 24, 2021 I have been unable to assign alternate textures to the Caesar plane and Taru helo via the virtual garage. It seems broken and either adds a random texture or just the default. I managed to add the appropriate texture to the caesar with setobjecttexture, but I'm not sure how to do it with the Taru. In the past this worked: [this] execVM "\a3\Air_F_Heli\Heli_Transport_04\Scripts\Heli_Transport_04_basic_black.sqf" But it doesn't anymore.. any suggestions? Share this post Link to post Share on other sites
killzone_kid 1326 Posted October 24, 2021 49 minutes ago, joostsidy said: I have been unable to assign alternate textures to the Caesar plane and Taru helo via the virtual garage. It seems broken and either adds a random texture or just the default. I managed to add the appropriate texture to the caesar with setobjecttexture, but I'm not sure how to do it with the Taru. In the past this worked: [this] execVM "\a3\Air_F_Heli\Heli_Transport_04\Scripts\Heli_Transport_04_basic_black.sqf" But it doesn't anymore.. any suggestions? The content of that script is [_this, "black", false, false] call bis_fnc_initVehicle; you can see how it is not going to work, can you? you are passing array to _this, but it expects an object. My PC says even that the script cannot be found. Just add this in init [this, "black", false, false] call bis_fnc_initVehicle; instead. There were some fixes too to the way it works so, expect those in the next update but if you are serious retextering vehicles -> https://community.bistudio.com/wiki/Arma_3:_Vehicle_Customization 1 Share this post Link to post Share on other sites
joostsidy 682 Posted October 27, 2021 On 10/24/2021 at 6:36 PM, killzone_kid said: you can see how it is not going to work, can you? you are passing array to _this, but it expects an object. My PC says even that the script cannot be found. Yeah, you mean _this is the collection of arguments that you normally would split in _this select 0 etc., so if it expects an object it will fail.. On 10/24/2021 at 6:36 PM, killzone_kid said: [this, "black", false, false] call bis_fnc_initVehicle; This 🙂 works perfectly, thanks! Share this post Link to post Share on other sites