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imknight

Linux server

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Just wondering if anyone running the latest linux server would be willing to post there feedback on it, i am getting requests for linux servers for this game.

Avoided it in the past due to the remarks that it was eating memory.

Can anyone say if this is still the case, or has it now become stable enough to run on a shared server without it effecting other games running on the same server.

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Our Linux server is very good and Stable.

Eat Mem? Well our 1Gb Machine rarely uses more than 350Mb.

Eat CPU - oh yes eats all the CPU power you can throw at it (especially coop with all those AI wink.gif)

I dont know of any major complaints of the Current Linux server (since the "bad xml crashes server" bug was solved 3/4 months ago)

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The latest Linux is stable as a rock.

But there will not be a performance boost by switch from win to Linux, as some Tux-fans expect.

Why do we run linux?

1- Promote free/open code

2 - Its cool.

3 - Power apps and very easy to admin via prompt. I really reccomend the autorestart with "two script method" by Egor

http://www.flashpoint1985.com/cgi-bin....5;st=30

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It is very stable now but it seems to be way more delicate with high ping players and people connecting while a game is running than the Win32 server.

We can have an almost perfectly smooth match with 30 players until just ONE high pinger connects during the game. From there on desync will skyrocket to 500 to 100.000 for most players and only drop after 30 secs to 5 mins!!

Other than that: Good work!!

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">or has it now become stable enough to run on a shared server without it effecting other games running on the same server. <span id='postcolor'>

Stable enough I'd say yes, but I doubt there will be much processing power left for any other games...We are running 2 instances of OFP on one machine and both do run fine together (max. load was 34 / 30 players at once), not affecting each other. At this point, server load went up to 3

with both CPUs running at 98%, using around 800 MB of RAM.

I hope there will be a 1.9x FINAL version of the Linux server soon...

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Do you have any information on traffic used approximately?

I am trying to organise new hosting and I need to know average data usage to calculate costing.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Lt_Dan_Sweden @ Feb. 10 2003,20:22)</td></tr><tr><td id="QUOTE">1- Promote free/open code<span id='postcolor'>

Since when has OFP been free/open source? tounge.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Do you have any information on traffic used approximately?<span id='postcolor'>

I don't know whether this question was directed to me so I'll just answer tounge.gif

My bill for January said we had 120 GB traffic, this includes both servers. They weren't running at full load in Jan, I am expecting a traffic of 180 GB this month.

To allow a cost comparison: I am paying € 50,00/month for the 19" rack spot (2 HU) + 1 € / GB which I consider a very good price for a colocation server with a true 100 Mbit connection.

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1.3Gb /day

Thats the average on my server. I have unlimited Transfer.

So Shrike you bought your server and pay €50+€150 a month?

Makes my server seem Cheap @ €150/month including the rent of the hardware.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">So Shrike you bought your server and pay €50+€150 a month?

Makes my server seem Cheap @ €150/month including the rent of the hardware. <span id='postcolor'>

Doh'!

The problem in Germany was that you couldn't rent decent hardware at the common Game Server providers. We wanted a huge machine so we had to buy it ourselves...well, buy may be the wrong word, my job in IT allows me to get stuff pretty...*cough*...cheap.

And you have to take into consideration that we are running 2 dedicated servers on this machine/line.

But I agree the price you're paying is very good considering the powerful hardware you have!

Sorry for the offtopic...

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Traffic on my server is a little more than 2GB/day and only rarely more than 3gb/day. But it's only a "small" coop server which i sometimes close when too many players are on the server already cause you can't coordinate tactics with too many players (eg above 20 or so).

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I think the general agreement for bandwidth requirements is a minimum of 2Mbit upload, preferablly 5Mbit.

Anything above will never get used although most commercial hosters are on at least 100Mbit.

Also the more power your CPU has the more bandwidth it will use if available.

Note to Shrike : You also have to consider that although I have unlimited bandwidth from my ISP included in the monthly cost I must keep a password on the server. This is the only way the ISP limits me.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">But I agree the price you're paying is very good considering the powerful hardware you have!

<span id='postcolor'>

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This is getting rediculous..

I can't find a host in Australia that doesn't want to charge me $4166AU a month just for 1mbps bandwidth.

That does not include the hardware, hardware rental, anything, that is just bandwidth!

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Pity your not in Japan, Look at this quote from someone i know out there (In fact you know of him - December maker of "intervention")

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Thought I would make u guys sick. Fiber optic connection is now in my area, 100mb download, for the exorbitant price of 22 Pounds per month!

Unfortunately, due to the distance, even if I get it my ping would still be crap.

they lay fiber optic cable direct to your house. It has taken about a year to get to my area. They started in Tokyo and worked their way out.

It is the Japanese government that are pushing it, they want Japan to lead the way in IT. They want the general public to be hooked up to the internet <span id='postcolor'>

Everyone could host 10 OFP servers on there home connection.

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lol @ all im sill struggling to get ofp-r onto my box tounge.gif its hard as i dont know where im to uplaod it to, never mind what do to once its there , ie run patches etc :S

Anyway you all say ur running them 24/7 yeah? would there be a way to say run it a day or two a week?

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Sure, in linux just make cronjobs which start and stop the server at the times you like.

I don't know if windows has something similar to cron but you could always start and stop the server via some remote admin tools i guess.

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There is a pretty good tool called "ServerDoc" which will restart the server when stopped and I think you can set times when it will start aswell, very handy.

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Perhaps a little late for an answer, but here are some graphics on network consumption and CPU load on a "medium CPU / big bandwidth" Linux server.

Peak bandwidth is seen when hosting for 30/40 players.

CPU is bi-PIII 1.4GHz (not top of the notch, from what I've read in others sig wink.gifbiggrin.gif )

Bandwidth :

pingzero-network-week.gif

CPU load :

pingzero-cpu-week.gif

Whis'

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