Erwan Mayers 3 Posted August 21, 2021 Hi everyone, i share a mission that still needs a little work and polishing but it's fully playable i think:story: 2027 The migrant crisis just worsen due to the African politics of many european nations which established dictators in many african countries to insure access to raw materials. Having been reelected in 2022, the french president Micron and his prime minister Dardenain call for a summit about the construction of a wall on the south side of the Mediteranea and the display of "defensive" drones to, as they put it, protect Europe from Isis threat. Nato and Europe have totally accepted all the requisites of Morocco and Turkey to stop the migrants. Meanwhile many accidents occured in the mediterranean sea and a few independant news broadcast questioned the use of Force by Nato and the resulting deaths among migrants. Nato, fearing to face criticism hypocraticaly made a contract with some private armies to deal in their place with the migrants trying to cross the mediterranean sea. Such a private contractor is based on Stratis Island and headed by a french officer. At the same time, a new european law pushed by the pharmatical lobby ensures that all unindentified bodies on the european territory can serve for "any" medical experiments. A new legitimate business is born. Former members of MSF find hard not to be involved with the way the private army in stratis deals with refugees. credits: Instant Arma (for his key frame animation tutorial), BangaBob, JohnnyBoy, Genesis92x, Moerderhoschi, Feuerex, RueLight, White Raven, Pumpkin (jackfrench) and all persons who i forget sharing their time and passionRevive & respawn (in the ai mates)Co 04 A matter of Ethics beta 0.5https://mega.nz/file/xQwliSiT#Zl0kHTggRS-Tc-7PgXzsXxSbqPqepQyAKeKlel-FNYg Co 04 a matter of Ethics beta V0.8 https://mega.nz/file/0N42hYbT#Nkl-xvJNwmYAkvizpsMtEv4bDcnXjhdkWnkmSiSnR9whttps://steamcommunity.com/sharedfiles/filedetails/?id=2581741125 1 Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted August 22, 2021 That´s why I love the sandbox of the ArmA series... if you´re creative and crafty enough, you can tell (almost) any story using the Editor and think outside the (sand)box 😃 Keep up the great work, awesome to see missions (and campaigns as Dark Tides) poke in the eye some pressing issues of our zeitgeist! Cheers! PS: Why not post it on Workshop? Thou I guess the toxic minions lurking there aren´t worth the hassle... ... and then you stumble with a scumbag as this https://steamcommunity.com/sharedfiles/filedetails/?id=2578556729&searchtext= flag it, and nothing happens, you lose all faith in SWS fairness =P ) Share this post Link to post Share on other sites
froggyluv 2136 Posted August 22, 2021 18 minutes ago, corporal_lib[br] said: ... and then you stumble with a scumbag as this https://steamcommunity.com/sharedfiles/filedetails/?id=2578556729&searchtext= How is that still up on Steam..jesus H Christ makes me wanna smack an incel B&&ch out 1 2 Share this post Link to post Share on other sites
Erwan Mayers 3 Posted August 22, 2021 On 8/22/2021 at 2:01 AM, corporal_lib[br] said: PS: Why not post it on Workshop? Thou I guess the toxic minions lurking there aren´t worth the hassle... Hi corporal_lib[br], thank you for your nice reply! 🙂 To answer your question, the mission is still in beta stages and i am wondering how to improve it a little right now That's the reason why i hesitated posting it on steam workshop yet and posted it here (if someone feels like playing it and may be telling me what "sucks" in it ^^) But i think you're right and it is more convenient with a workshop link: Co 04 Amatterof Ethics There are quite a few cutscenes, some using the key frame animation; that's a new thing i used thanks to a great tutorial made by Instant Arma on youtube but may be all this needs a bit of balance? I forgot to say it's a black and white mission although some parts are in color. Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted August 24, 2021 On 8/22/2021 at 4:57 AM, Erwan Mayers said: There are quite a few cutscenes, some using the key frame animation; that's a new thing i used thanks to a great tutorial made by Instant Arma on youtube but may be all this needs a bit of balance? I forgot to say it's a black and white mission although some parts are in color. yeah, I liked that a lot... looked like an indie movie or some old European movie - nouvelle vague or Bergman´s - nice touch... I´ve noticed something, but I´ll put it on spoilers box, but I loved the dialogs It seems the other characters doesn´t arms themselves at the Shack, or is it on purpose, the player has to defeat all the goons by himself - and fast enough or else his friends would be killed in the crossfire? I´ll play it through tonight, yesterday I´ve just played it once and wasn´t lucky on my first run lol Cheers! Share this post Link to post Share on other sites
Erwan Mayers 3 Posted August 24, 2021 Hi corporal_lib[br], Thanks for your feedback ☺️; You're right about the Ai mates ... Spoiler i am quite a noob at scripting but i ll try to find something to make them arm themselves. There are three MG with a very few ammo on the first floor over the shack. Usually i order the ai to get in as mg gunners before arming myself. But indeed it's not a very good solution :) i have to find something else ^^ I believe it's a difficult mission to play alone! Spoiler The most difficult part is the end dealing with the refugees; As soon as they get into your group you have to order them to stop or they run like crazy in front of every gun in the vicinity. lol Well i hope you have some fun tonight ;) Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted August 28, 2021 Nonetheless a fine mission, I admit I´ve abused of MCC functions (only at the very end, indeed, so hard alone), I´ve reloaded many times, but challenging firefights are fun firefights lol Anxious for you next missions! Cheers! Share this post Link to post Share on other sites
Erwan Mayers 3 Posted August 28, 2021 I am fixing the problem you pointed out earlier. Spoiler Now the ai characters are automatically armed during the cutscene at camp maxwell i will make some changes here and there and release a new version next week. Thanks again for your help corporal_lib[br]! 1 Share this post Link to post Share on other sites
Erwan Mayers 3 Posted September 4, 2021 added an updated version of the mission 👷♂️ (fixed the problems pointed by Corporal_lib and Elvis_FIN and added a too long outro lol) 1 Share this post Link to post Share on other sites