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Erwan Mayers

CO 04 a matter of ethics (no mod needed)

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Hi everyone, i share a mission that still needs a little work and polishing but it's fully playable i think:

20210821122504-1.jpg
20210821122402-1.jpg


story:

 

2027

 

The migrant crisis just worsen due to the African politics of many european nations which established dictators in many african countries to insure access to raw materials.
Having been reelected in 2022, the french president Micron and his prime minister Dardenain call for a summit about the construction of a wall on the south side of the Mediteranea and the display of "defensive" drones to, as they put it, protect Europe from Isis threat.
Nato and Europe have totally accepted all the requisites of Morocco and Turkey to stop the migrants.
Meanwhile many accidents occured in the mediterranean sea and a few independant news broadcast questioned the use of Force by Nato and the resulting deaths among migrants.
Nato, fearing to face criticism hypocraticaly made a contract with some private armies to deal in their place with the migrants trying to cross the mediterranean sea.
Such a private contractor is based on Stratis Island and headed by a french officer.
At the same time, a new european law pushed by the pharmatical lobby ensures that all unindentified bodies on the european territory can serve for "any" medical experiments.
A new legitimate business is born.


Former members of MSF find hard not to be involved with the way the private army in stratis deals with refugees.

 

credits:

Instant Arma (for his key frame animation tutorial), BangaBob, JohnnyBoy, Genesis92x, Moerderhoschi, Feuerex, RueLight, White Raven, Pumpkin (jackfrench) and all persons who i forget sharing their time and passion

Revive & respawn (in the ai mates)

Co 04 A matter of Ethics beta 0.5
https://mega.nz/file/xQwliSiT#Zl0kHTggRS-Tc-7PgXzsXxSbqPqepQyAKeKlel-FNYg

 

Co 04 a matter of Ethics beta V0.8

https://mega.nz/file/0N42hYbT#Nkl-xvJNwmYAkvizpsMtEv4bDcnXjhdkWnkmSiSnR9w

https://steamcommunity.com/sharedfiles/filedetails/?id=2581741125

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That´s why I love the sandbox of the ArmA series... if you´re creative and crafty enough, you can tell (almost) any story using the Editor and think outside the (sand)box 😃

 

Keep up the great work, awesome to see missions (and campaigns as Dark Tides) poke in the eye some pressing issues of our zeitgeist!

Cheers! 

 

PS: Why not post it on Workshop? Thou I guess the toxic minions lurking there aren´t worth the hassle...
... and then you stumble with a scumbag as this https://steamcommunity.com/sharedfiles/filedetails/?id=2578556729&searchtext=
flag it, and nothing happens, you lose all faith in SWS fairness =P )

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On 8/22/2021 at 2:01 AM, corporal_lib[br] said:

PS: Why not post it on Workshop? Thou I guess the toxic minions lurking there aren´t worth the hassle...


Hi corporal_lib[br], thank you for your nice reply! 🙂
To answer your question, the mission is still in beta stages and i am wondering how to improve it a little right now
That's the reason why i hesitated posting it on steam workshop yet and posted it here (if someone feels like playing it and may be telling me what "sucks" in it ^^)
But i think you're right and it is more convenient with a workshop link:


Co 04 Amatterof Ethics

There are quite a few cutscenes, some using the key frame animation; that's a new thing i used thanks to a great tutorial made by Instant Arma on youtube but may be all this needs a bit of balance?

I forgot to say it's a black and white mission although some parts are in color.

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On 8/22/2021 at 4:57 AM, Erwan Mayers said:

There are quite a few cutscenes, some using the key frame animation; that's a new thing i used thanks to a great tutorial made by Instant Arma on youtube but may be all this needs a bit of balance?
I forgot to say it's a black and white mission although some parts are in color.

yeah, I liked that a lot... looked like an indie movie or some old European movie - nouvelle vague or Bergman´s - nice touch... I´ve noticed something, but I´ll put it on spoilers box, but I loved the dialogs

 

 

It seems the other characters doesn´t arms themselves at the Shack, or is it on purpose, the player has to defeat all the goons by himself - and fast enough or else his friends would be killed in the crossfire?

 

I´ll play it through tonight, yesterday I´ve just played it once and wasn´t lucky on my first run lol

 

Cheers!

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Hi corporal_lib[br],
Thanks for your feedback ☺️;
You're right about the Ai mates ...
 

Spoiler

i am quite a noob at scripting but i ll try to find something to make them arm themselves. There are three MG with a very few ammo  on the first floor over the shack. Usually i order the ai to get in as mg gunners before arming myself. But indeed it's not a very good solution :) i have to find something else ^^


I believe it's a difficult mission to play alone!
 

Spoiler

The most difficult part is the end dealing with the refugees; As soon as they get into your group you have to order them to stop or they run like crazy in front of every gun in the vicinity.  lol


Well i hope you have some fun tonight ;)

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Nonetheless a fine mission, I admit I´ve abused of MCC functions (only at the very end, indeed, so hard alone), I´ve reloaded many times, but challenging firefights are fun firefights lol

 

Anxious for you next missions! 

 

Cheers!

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I am fixing the problem you pointed out earlier.

Spoiler

Now the ai characters are automatically armed during the cutscene at camp maxwell


i will make some changes here and there and release a new version next week.
Thanks again for your help corporal_lib[br]!

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added an updated version of the mission 👷‍♂️ (fixed the problems pointed by Corporal_lib and Elvis_FIN and added a too long outro lol)

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