Robustcolor 31 Posted July 30, 2021 Hi, how does the inbuilt garbage collector work? Is it puting everything into arrays then looping conditions? or is it using eventHandlers on each unit or an missionEH? Share this post Link to post Share on other sites
sarogahtyp 1109 Posted July 30, 2021 Here https://community.bistudio.com/wiki/Description.ext#Corpse_.26_Wreck_Management is stated this Quote This section explains how to use game-included garbage collector (GC) for better performances. Therefore I guess that it is not just crawling arrays as you would do it by script. It should use engine functions to achieve it and therefore it should be faster as a scripted garbage collecting. 1 Share this post Link to post Share on other sites