SHARDTAC 0 Posted July 6, 2021 Hello, so I'm an amateur at this so I have pieced this script for a custom retexture of a helmet but it keeps returning "cannot load texture" when I try to load it in the arsenal. class CfgPatches { class 6TH_uniforms_addon { units[]={}; weapons[]={}; requiredVersion=1; requiredAddons[]={}; }; }; class cfgMods { author="Shatter"; }; class cfgWeapons { class rhsusf_hgu56p_visor; class 6TH_C_Harmon_hgu56p_visor: rhsusf_hgu56p_visor { author="Shatter"; scope=2; displayName="HGU-56/P (Harmon)"; picture=""; hiddenSelections[]= {"camo"}; hiddenSelectionsTextures[]= {"6th_uniforms\6th_uniforms\data\rhs_hgu56_olv_Harmon_Custom_co.paa"}; }; }; Share this post Link to post Share on other sites
NightIntruder 710 Posted July 26, 2021 On 7/7/2021 at 1:09 AM, SHARDTAC said: hiddenSelectionsTextures[]= {"6th_uniforms\6th_uniforms\data\rhs_hgu56_olv_Harmon_Custom_co.paa"}; It's the first thing that comes to my mind - check the path to the texture and if the texture is already there. You can use ImageToPaa for the conversion of the texture from TGA into PAA format. Share this post Link to post Share on other sites
TroyT 6 Posted July 28, 2021 If you don't use Mikero's PBO Project, you should. It will find many file path issues and save you a lot of headaches.https://mikero.bytex.digital/Downloads 1 Share this post Link to post Share on other sites
SHARDTAC 0 Posted July 30, 2021 Thanks you were right, I threw in a "s" in the pathing. Share this post Link to post Share on other sites