sizraide 4 Posted May 20, 2021 I'm fairly new to scripting and mission editing in general. I used a script called MovieMaker by aliascartoons I have a init.sqf file that runs the script for me. Here it is. Quote cut_scene_1 = [] execVM "AL_movie\cut_scene_screen_effect.sqf"; waitUntil {scriptdone cut_scene_1}; sleep 1; null = [] execVM "AL_movie\cut_scene_screen_effect.sqf"; then I have the cut_scene_screen_effect.sqf that is the cutscene itself. Quote sleep 15; if (!hasInterface) exitWith {}; cutText ["", "BLACK IN", 0]; -----------------------------------------------------------------------------------------------------------*/ // loopdone = false; while {!loopdone} do { // // CUTSCENE // text _txt_1 = ["DEATH FROM ABOVE",5,"center","3","#d99e30"] execVM "AL_movie\txt_display.sqf"; // ------------------------------------- _firstshot = [cam1, cam1, target_scene_1, 10, 1, 0.8, true, 0, 0, 2,"grain","none",0,"uav1",FALSE] execVM "AL_movie\camera_work.sqf"; waitUntil {scriptdone _firstshot}; // text _txt_2 = ["15 minutes after the crash",3,"top_right","1","#FFFFFF"] execVM "AL_movie\txt_display.sqf"; // ------------------------------------- _secondshot = [cam2, cam2, target_scene_2, 7, 1, 0.8, true, 0, 0, 2,"grain","none",0,"uav2",FALSE] execVM "AL_movie\camera_work.sqf"; waitUntil {scriptdone _secondshot}; // text _txt_3 = ["Map created by sizraide",3,"bottom_right","1","#FFFFFF"] execVM "AL_movie\txt_display.sqf"; // ------------------------------------- _thirdshot = [cam3, cam3, target_scene_3, 5, 0.8, 1, true, 0, 0, 2,"grain","none",0,"intro_music",FALSE] execVM "AL_movie\camera_work.sqf"; waitUntil {scriptdone _thirdshot}; // --------------->> end of camera shots <<--------------------------------------------------------- }; cutText [" ", "BLACK IN", 3]; _camera = "camera" camCreate (getpos player); _camera cameraeffect ["terminate", "back"]; camDestroy _camera; "dynamicBlur" ppEffectEnable true; "dynamicBlur" ppEffectAdjust [100]; "dynamicBlur" ppEffectCommit 0; "dynamicBlur" ppEffectAdjust [0.0]; "dynamicBlur" ppEffectCommit 4; When I play the scenario, the scene plays as normal with no errors. But it doesn't stop looping the cutscene. I want it to stop looping. I tried terminate and it doesn't work. Any help? Share this post Link to post Share on other sites
Von Quest 1163 Posted May 24, 2021 In the first block (init.sqf) you have it running the script twice. You can delete the last 3 lines. Then in the second block (cut_scene_screen_effect.sqf) you have it running in a loop. Remove the while {!loopdone} do { }; Using "while" is a forever loop as long as the part in the brackets are True. (on my phone and can't type more details) 1 Share this post Link to post Share on other sites
Coldfront15 11 Posted May 26, 2021 Thanks, ^^ this helped me fix my own issue. 1 Share this post Link to post Share on other sites