beeper 10 Posted May 9, 2021 Some of objects in Arma are undestructable. I tried to fix it by writing patch but no luck: class CfgPatches { class sandbag_fix { name = "sandbag_fix"; }; }; class CfgVehicles { class Land_BagFence_Long_F { destrType = "DestructDefault"; armor = 150; }; }; In config viewer I see these parameters applied, but sandbag still undestructable, fired to it from tank a lot. Any help? Share this post Link to post Share on other sites
pierremgi 4879 Posted May 11, 2021 You don't have any "wreck" or "destroyed" model for these kind of objects. (when you destroy a house (destroyable!), some different models apply). What you can do: - set damage to 1 on some objects which are destroyable (as reminder); - shift for another object similar but looking like destroyed or torn. (what I did for the 3 rd fence in demo video below) - hide undestroyable objects when damaged (see dragon teeth in video). Share this post Link to post Share on other sites
beeper 10 Posted May 11, 2021 I need to fix it in config, not in editor. There are similar objects, which have no wreck, but destructable as I need, "cwa_Bagfence" from CUP, for example. I think there are difference in their configs but can't find which parameter defines that. Share this post Link to post Share on other sites