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Make Land_BagFence (or any object) destructable

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Some of objects in Arma are undestructable. I tried to fix it by writing patch but no luck:

class CfgPatches
{
	class sandbag_fix
	{
		name = "sandbag_fix";
	};
};

class CfgVehicles {
    class Land_BagFence_Long_F {
        destrType = "DestructDefault";
        armor = 150;
    };
};

In config viewer I see these parameters applied, but sandbag still undestructable, fired to it from tank a lot.

Any help?

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You don't have any "wreck" or "destroyed" model for these kind of objects. (when you destroy a house (destroyable!), some different models apply).

What you can do:

- set damage to 1 on some objects which are destroyable (as reminder);

- shift for another object similar but looking like destroyed or torn. (what I did for the 3 rd fence in demo video below)

- hide undestroyable objects when damaged (see dragon teeth in video).

 

 

 

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I need to fix it in config, not in editor. There are similar objects, which have no wreck, but destructable as I need, "cwa_Bagfence" from CUP, for example. I think there are difference in their configs but can't find which parameter defines that.

 1.jpg

1.jpg

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