FoxtrotF 10 Posted May 7, 2021 Hello Guys! Could someone please explain, how to load missions sqm dynamically? In Oldman, BIS have a lot of different sqm in separate folders, for example "C_Cache.Tanoa" with all caches in separate sqm. What the mechanism is used to load it on the fly? Share this post Link to post Share on other sites
gc8 977 Posted May 8, 2021 Why would you want to do that? The only way I know is when the sqm is NOT in binary format and you can then #include it in the description.ext file. After that you can access the classes with missionConfigFile >> "classNameHere" 1 Share this post Link to post Share on other sites
FoxtrotF 10 Posted May 9, 2021 On 5/8/2021 at 6:15 PM, gc8 said: Why would you want to do that? The only way I know is when the sqm is NOT in binary format and you can then #include it in the description.ext file. After that you can access the classes with missionConfigFile >> "classNameHere" Oh, ok, I see, Thanks! Then via traversing the layers I will be able to manipulate sqm content. I will use it as a common stuff which will be shared through multiple campaign missions files. Share this post Link to post Share on other sites
gc8 977 Posted May 10, 2021 12 hours ago, FoxtrotF said: Oh, ok, I see, Thanks! Then via traversing the layers I will be able to manipulate sqm content. I will use it as a common stuff which will be shared through multiple campaign missions files. I havent made any campaigns my self but there is also the campaignConfigFile which maybe of use Share this post Link to post Share on other sites