Rimsiakas 37 Posted March 8, 2021 Force Through is a game mode where two sides fight to push the frontline to the starting position of the enemy side. AI groups spawn continuously and move independently, sharing their intel about known enemy locations among each other and responding to known nearby targets, trying to find an advantageous position to attack from. Before the mission starts, the location of the battle can be selected by the server host (or the player in SP). In single player mode players can switch to any other unit at any time using team switch (U button). In multiplayer mode players can join other players or AI-controlled groups so they don't have to go lone-wolf. https://steamcommunity.com/sharedfiles/filedetails/?id=2418209864 2 1 Share this post Link to post Share on other sites
Melody_Mike 130 Posted March 9, 2021 Heya! The link to the Steam workshop page seems dead . Share this post Link to post Share on other sites
Rimsiakas 37 Posted March 9, 2021 @Melody_Mike Hello! Seems like Steam servers are having a bit of a stroke at the moment, some other pages are not working for me as well. Refreshing a few times seems to help though. 1 Share this post Link to post Share on other sites
Rimsiakas 37 Posted March 11, 2021 There's been a big update to the mission. The biggest changes: I've made the mission location to be selectable when starting the scenario instead of being predefined around Agios Panagiotis. Therefore the scenario was renamed to Force Through - Altis. There's also now an action to join a nearby AI group in multiplayer so you don't have to go lone wolf even when there are no other players in the server. Decreased the distance at which groups respond to known enemy locations. This makes them spread out around the battle area more and results in more flanking maneuvers. Share this post Link to post Share on other sites
Rimsiakas 37 Posted March 17, 2021 Livonia: https://steamcommunity.com/sharedfiles/filedetails/?id=2426020535 Share this post Link to post Share on other sites
Rimsiakas 37 Posted March 25, 2021 And here's Tanoa: https://steamcommunity.com/sharedfiles/filedetails/?id=2434628183 Share this post Link to post Share on other sites
Rimsiakas 37 Posted April 2, 2021 Malden 2035: https://steamcommunity.com/sharedfiles/filedetails/?id=2444182278 Share this post Link to post Share on other sites
Rimsiakas 37 Posted June 12, 2021 Finally got around to porting this to Cam Lao Nam! https://steamcommunity.com/sharedfiles/filedetails/?id=2514200162 1 Share this post Link to post Share on other sites
Rimsiakas 37 Posted July 8, 2021 Weferlingen's here. The terrain turned out to be not too AI-friendly in places and there's not much I can do about it. Still releasing, as this terrain was requested a lot in the Workshop.https://steamcommunity.com/sharedfiles/filedetails/?id=2540750627 Share this post Link to post Share on other sites
Rimsiakas 37 Posted July 27, 2021 Gabreta: https://steamcommunity.com/sharedfiles/filedetails/?id=2558973298 Share this post Link to post Share on other sites
Rimsiakas 37 Posted October 2, 2021 Khe Sanh: https://steamcommunity.com/sharedfiles/filedetails/?id=2617107445 Share this post Link to post Share on other sites
dalia 13 Posted October 13, 2021 i tried your missions and it's very fun to do, i tried to put RHS units but it doesn't work do you know how spawn them? Thx Share this post Link to post Share on other sites
dalia 13 Posted October 14, 2021 I make a portage of your mission on the st george island https://steamcommunity.com/sharedfiles/filedetails/?id=2627823242 Share this post Link to post Share on other sites
Rimsiakas 37 Posted October 16, 2021 Oh, neat! Yeah, to make RHS units spawn you have to hack into the spawner module logic a bit. Some time ago I did a port to Chernarus with RHS units, you can use it as reference: https://github.com/RimantasGalvonas/Arma-3-AI-vs-AI-Battle-Scenario-Template/releases/download/1.2.2/ForceThrough-ChernarusAutumn-RHS.chernarus.zip Note the SpawnAI_module_RHS_adapter trigger and faction variables being set in the init field of the Spawn AI and Spawn AI: Spawnpoint modules Share this post Link to post Share on other sites
dalia 13 Posted October 17, 2021 Oh nice thnak you, i modified the cfggroups name but i have error message how why spawn is impossible.i know there is trouble with rhs name cfggroups but i don't know pass them !! greetings Share this post Link to post Share on other sites
Rimsiakas 37 Posted October 17, 2021 Can you upload a screenshot of the error message? Share this post Link to post Share on other sites
Rimsiakas 37 Posted November 1, 2021 Finally got around to making an editing tutorial: 3 Share this post Link to post Share on other sites
Rimsiakas 37 Posted November 20, 2021 Sefrou-Ramal:https://steamcommunity.com/sharedfiles/filedetails/?id=2659341098 Share this post Link to post Share on other sites
Rimsiakas 37 Posted August 2, 2023 Normandy: https://steamcommunity.com/sharedfiles/filedetails/?id=3011324487 Share this post Link to post Share on other sites